GPURenderBundleEncoder: finish() method

Limited availability

This feature is not Baseline because it does not work in some of the most widely-used browsers.

Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.

Note: This feature is available in Web Workers.

The finish() method of the GPURenderBundleEncoder interface completes recording of the current render bundle command sequence, returning a GPURenderBundle object that can be passed into a GPURenderPassEncoder.executeBundles() call to execute those commands in a specific render pass.

Syntax

js
finish(descriptor)

Parameters

descriptor Optional

An object containing the following properties:

label Optional

A string providing a label that can be used to identify the object, for example in GPUError messages or console warnings.

Return value

A GPURenderBundle object instance.

Validation

The following criteria must be met when calling finish(), otherwise a GPUValidationError is generated and the GPURenderBundleEncoder becomes invalid:

  • The GPURenderBundleEncoder is open (i.e. not already ended via a finish() call).
  • The debug stack for the current render pass is empty (i.e. no render pass debug group is currently open, as opened by pushDebugGroup()).

Examples

js
const renderBundleEncoder = device.createRenderBundleEncoder({
  colorFormats: [presentationFormat],
});
recordRenderPass(renderBundleEncoder);
const renderBundle = renderBundleEncoder.finish();

The above snippet is taken from the WebGPU Samples Animometer example.

Specifications

Specification
WebGPU
# dom-gpurenderbundleencoder-finish

Browser compatibility

desktopmobileserver
Chrome
Edge
Firefox
Opera
Safari
Chrome Android
Firefox for Android
Opera Android
Safari on iOS
Samsung Internet
WebView Android
WebView on iOS
Deno
finish
Experimental

See also