GPUSampler

Limited availability

This feature is not Baseline because it does not work in some of the most widely-used browsers.

Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.

Note: This feature is available in Web Workers.

The GPUSampler interface of the WebGPU API represents an object that can control how shaders transform and filter texture resource data.

A GPUSampler object instance is created using the GPUDevice.createSampler() method.

Instance properties

label Experimental

A string providing a label that can be used to identify the object, for example in GPUError messages or console warnings.

Examples

The following snippet creates a GPUSampler that does trilinear filtering and repeats texture coordinates:

js
// ...
const sampler = device.createSampler({
  addressModeU: "repeat",
  addressModeV: "repeat",
  magFilter: "linear",
  minFilter: "linear",
  mipmapFilter: "linear",
});

The WebGPU samples Shadow Mapping sample uses comparison samplers to sample from a depth texture to render shadows.

Specifications

Specification
WebGPU
# gpusampler

Browser compatibility

desktopmobileserver
Chrome
Edge
Firefox
Opera
Safari
Chrome Android
Firefox for Android
Opera Android
Safari on iOS
Samsung Internet
WebView Android
WebView on iOS
Deno
GPUSampler
Experimental
label
Experimental

See also