GPURenderBundleEncoder: pushDebugGroup() method

Limited availability

This feature is not Baseline because it does not work in some of the most widely-used browsers.

Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.

Note: This feature is available in Web Workers.

The pushDebugGroup() method of the GPURenderBundleEncoder interface begins a render bundle debug group, which is marked with a specified label, and will contain all subsequent encoded commands up until a popDebugGroup() method is invoked.

This could be used for telemetry, or may be utilized in GPUError messages, browser dev tools, or other services in the future to help with debugging.

Note: This method is functionally identical to its equivalent on GPURenderPassEncoderpushDebugGroup().

Syntax

js
pushDebugGroup(groupLabel)

Parameters

groupLabel

A string representing the label for the debug group.

Return value

None (Undefined).

Examples

js
// ...

const bundleEncoder = device.createRenderBundleEncoder(renderBundleDescriptor);

bundleEncoder.pushDebugGroup("my_group_marker"); // Start labeled debug group

bundleEncoder.setPipeline(renderPipeline);
bundleEncoder.setVertexBuffer(0, vertexBuffer);
bundleEncoder.draw(3);

bundleEncoder.popDebugGroup();

// ...

Specifications

Specification
WebGPU
# dom-gpudebugcommandsmixin-pushdebuggroup

Browser compatibility

desktopmobileserver
Chrome
Edge
Firefox
Opera
Safari
Chrome Android
Firefox for Android
Opera Android
Safari on iOS
Samsung Internet
WebView Android
WebView on iOS
Deno
pushDebugGroup
Experimental

See also