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    Class AREnvironmentProbe

    A GameObject component to manage the reflection probe settings as the environment probe changes are applied.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    ARTrackable
    ARTrackable<XREnvironmentProbe, AREnvironmentProbe>
    AREnvironmentProbe
    Implements
    ITrackable
    Inherited Members
    ARTrackable<XREnvironmentProbe, AREnvironmentProbe>.destroyOnRemoval
    ARTrackable<XREnvironmentProbe, AREnvironmentProbe>.trackableId
    ARTrackable<XREnvironmentProbe, AREnvironmentProbe>.pose
    ARTrackable<XREnvironmentProbe, AREnvironmentProbe>.trackingState
    ARTrackable<XREnvironmentProbe, AREnvironmentProbe>.nativePtr
    ARTrackable<XREnvironmentProbe, AREnvironmentProbe>.pending
    ARTrackable<XREnvironmentProbe, AREnvironmentProbe>.sessionRelativeData
    ARTrackable<XREnvironmentProbe, AREnvironmentProbe>.OnAfterSetSessionRelativeData()
    ARTrackable.trackableId
    ARTrackable.pose
    ARTrackable.trackingState
    ARTrackable.nativePtr
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.destroyCancellationToken
    MonoBehaviour.useGUILayout
    MonoBehaviour.didStart
    MonoBehaviour.didAwake
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, bool)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>(bool)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.GetComponentIndex()
    Component.CompareTag(string)
    Component.CompareTag(TagHandle)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.InstantiateAsync<T>(T)
    Object.InstantiateAsync<T>(T, Transform)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int)
    Object.InstantiateAsync<T>(T, int, Transform)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, CancellationToken)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Scene)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.XR.ARFoundation
    Assembly: Unity.XR.ARFoundation.dll
    Syntax
    [RequireComponent(typeof(ReflectionProbe))]
    [DisallowMultipleComponent]
    [DefaultExecutionOrder(-2147483646)]
    public class AREnvironmentProbe : ARTrackable<XREnvironmentProbe, AREnvironmentProbe>, ITrackable

    Properties

    environmentTextureFilterMode

    Specifies the texture filter mode to be used with the environment texture.

    Declaration
    public FilterMode environmentTextureFilterMode { get; set; }
    Property Value
    Type Description
    FilterMode

    The texture filter mode to be used with the environment texture.

    extents

    The extents of the environment probe. This is always half the size.

    Declaration
    public Vector3 extents { get; }
    Property Value
    Type Description
    Vector3

    placementType

    The placement type (for example, manual or automatic) for this AREnvironmentProbe. If manual, this probe was created by instantiating a GameObject with the AREnvironmentProbe component or by adding an AREnvironmentProbe with UnityEngine.GameObject.AddComponent<T>().

    Declaration
    public AREnvironmentProbePlacementType placementType { get; }
    Property Value
    Type Description
    AREnvironmentProbePlacementType

    size

    The size (dimensions) of the environment probe.

    Declaration
    public Vector3 size { get; }
    Property Value
    Type Description
    Vector3

    textureDescriptor

    The XRTextureDescriptor associated with this environment probe. This is used to generate the cubemap texture on the reflection probe component.

    Declaration
    public XRTextureDescriptor textureDescriptor { get; }
    Property Value
    Type Description
    XRTextureDescriptor

    Methods

    OnAfterSetSessionRelativeData()

    Invoked just after the session-relative data has been set. The GameObject's transform has already been updated. You may override this method to perform further updates specific to the derived trackable.

    Declaration
    protected override void OnAfterSetSessionRelativeData()
    Overrides
    ARTrackable<XREnvironmentProbe, AREnvironmentProbe>.OnAfterSetSessionRelativeData()

    ToString()

    Generates a string representation of this AREnvironmentProbe.

    Declaration
    public override string ToString()
    Returns
    Type Description
    string

    A string representation of this AREnvironmentProbe.

    Overrides
    Object.ToString()

    Implements

    ITrackable
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