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    Interface ITrackable

    Defines the interface for a trackable. A trackable represents anything that can be detected and tracked in the physical environment.

    Namespace: UnityEngine.XR.ARSubsystems
    Assembly: Unity.XR.ARSubsystems.dll
    Syntax
    public interface ITrackable

    Properties

    nativePtr

    The native pointer associated with this trackable.

    Declaration
    IntPtr nativePtr { get; }
    Property Value
    Type Description
    IntPtr

    The native pointer.

    Remarks

    The data pointed to by this pointer is defined by the provider plug-in implementation. Refer to the provider documentation for each platform your app supports to learn more about the value of this pointer on your target platform(s).

    pose

    The Pose, in session space, associated with this trackable.

    Declaration
    Pose pose { get; }
    Property Value
    Type Description
    Pose

    The pose.

    Examples

    Some ITrackable implementations are MonoBehaviours, and you can use the Transform component of their GameObjects to access the position and rotation of a trackable in Unity world space. For other trackables without associated GameObjects, you can convert a session-space pose to Unity world space if needed by using the example code below, assuming the XR Origin has a uniform scale of (1, 1, 1):

    var origin = FindAnyObjectByType<XROrigin>().transform;
    var originPose = new Pose(origin.position, origin.rotation);
    var worldSpacePose = pose.GetTransformedBy(xrOriginPose);

    trackableId

    The TrackableId associated with this trackable.

    Declaration
    TrackableId trackableId { get; }
    Property Value
    Type Description
    TrackableId

    The TrackableId.

    trackingState

    The TrackingState associated with this trackable.

    Declaration
    TrackingState trackingState { get; }
    Property Value
    Type Description
    TrackingState

    The TrackingState.

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