docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class RenderObjects.RenderObjectsSettings

    Settings class used for the render objects renderer feature.

    Inheritance
    object
    RenderObjects.RenderObjectsSettings
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Rendering.Universal
    Assembly: Unity.RenderPipelines.Universal.Runtime.dll
    Syntax
    [Serializable]
    public class RenderObjects.RenderObjectsSettings

    Fields

    Event

    Controls when the render pass executes.

    Declaration
    public RenderPassEvent Event
    Field Value
    Type Description
    RenderPassEvent

    cameraSettings

    The camera settings to use.

    Declaration
    public RenderObjects.CustomCameraSettings cameraSettings
    Field Value
    Type Description
    RenderObjects.CustomCameraSettings

    depthCompareFunction

    The depth comparison function to use.

    Declaration
    public CompareFunction depthCompareFunction
    Field Value
    Type Description
    CompareFunction

    enableWrite

    Sets whether it should write to depth or not.

    Declaration
    public bool enableWrite
    Field Value
    Type Description
    bool

    filterSettings

    The filter settings for the pass.

    Declaration
    public RenderObjects.FilterSettings filterSettings
    Field Value
    Type Description
    RenderObjects.FilterSettings

    overrideDepthState

    Sets whether it should override depth or not.

    Declaration
    public bool overrideDepthState
    Field Value
    Type Description
    bool

    overrideMaterial

    The override material to use.

    Declaration
    public Material overrideMaterial
    Field Value
    Type Description
    Material

    overrideMaterialPassIndex

    The pass index to use with the override material.

    Declaration
    public int overrideMaterialPassIndex
    Field Value
    Type Description
    int

    overrideMode

    The selected override mode.

    Declaration
    public RenderObjects.RenderObjectsSettings.OverrideMaterialMode overrideMode
    Field Value
    Type Description
    RenderObjects.RenderObjectsSettings.OverrideMaterialMode

    overrideShader

    The override shader to use.

    Declaration
    public Shader overrideShader
    Field Value
    Type Description
    Shader

    overrideShaderPassIndex

    The pass index to use with the override shader.

    Declaration
    public int overrideShaderPassIndex
    Field Value
    Type Description
    int

    passTag

    The profiler tag used with the pass.

    Declaration
    public string passTag
    Field Value
    Type Description
    string

    stencilSettings

    The stencil settings to use.

    Declaration
    public StencilStateData stencilSettings
    Field Value
    Type Description
    StencilStateData
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)