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    Class RenderObjects.FilterSettings

    The filter settings used.

    Inheritance
    object
    RenderObjects.FilterSettings
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Rendering.Universal
    Assembly: Unity.RenderPipelines.Universal.Runtime.dll
    Syntax
    [Serializable]
    public class RenderObjects.FilterSettings

    Constructors

    FilterSettings()

    The constructor for the filter settings.

    Declaration
    public FilterSettings()

    Fields

    LayerMask

    The layer mask to use.

    Declaration
    public LayerMask LayerMask
    Field Value
    Type Description
    LayerMask

    PassNames

    The passes to render.

    Declaration
    public string[] PassNames
    Field Value
    Type Description
    string[]

    RenderQueueType

    The queue type for the objects to render.

    Declaration
    public RenderQueueType RenderQueueType
    Field Value
    Type Description
    RenderQueueType
    In This Article
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