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    Namespace UnityEditor.Rendering.Universal

    Classes

    AutodeskInteractiveUpgrader

    Upgrader for the autodesk interactive shaders.

    Converters

    Class for the converter framework.

    ParticleUpgrader

    Upgrader for particle materials.

    PostProcessDataEditor

    Editor script for a PostProcessData class.

    ScriptableRendererDataEditor

    Editor script for a ScriptableRendererData class.

    ScriptableRendererFeatureEditor

    Editor script for the RenderObjects renderer feature.

    ShadowShape2DProvider_ProperyDrawer

    Class ShadowShape2DProvider_ProperyDrawer is the default property drawer for all shadow providers and will render the providers serialized properties

    StandardUpgrader

    Upgrader for the standard and standard (specular setup) shaders.

    SupportedUpgradeParams

    Upgrade parameters for the supported shaders.

    TerrainUpgrader

    Upgrader for terrain materials.

    UniversalAdditionLightDataEditor

    Editor script for a UniversalAdditionalLightData class.

    UniversalRenderPipelineAssetEditor

    Editor script for a UniversalRenderPipelineAsset class.

    UniversalRenderPipelineVolumeComponentEditor

    The default UnityEditor.Rendering.VolumeComponentEditor implementation for URP

    UniversalRendererDataEditor

    Editor script for a UniversalRendererData class.

    Structs

    UpgradeParams

    Container for the upgrade parameters.

    Enums

    ConverterContainerId

    The container to run in batch mode.

    ConverterFilter

    Filter for the list of converters used in batch mode.

    ConverterId

    The converter to run in batch mode.

    DecalMeshDepthBiasType

    Options for mesh bias type. The Mesh bias lets you prevent z-fighting between the Decal GameObject and the GameObject it overlaps. This property is only applicable for GameObjects with a Decal Material type assigned directly.

    ReflectionSource

    Options to select the source for reflections.

    SmoothnessSource

    Options to select the texture channel where the smoothness value is stored.

    SpecularSource

    Options for Specular source.

    UpgradeBlendMode

    The blend mode for your material.

    UpgradeSurfaceType

    The surface type for your material.

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