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    Enum SmoothnessSource

    Options to select the texture channel where the smoothness value is stored.

    Namespace: UnityEditor.Rendering.Universal
    Assembly: Unity.RenderPipelines.Universal.Editor.dll
    Syntax
    public enum SmoothnessSource

    Fields

    Name Description
    BaseAlpha

    Use this when smoothness is stored in the alpha channel of the base Map.

    SpecularAlpha

    Use this when smoothness is stored in the alpha channel of the Specular Map.

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