docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class StandardUpgrader

    Upgrader for the standard and standard (specular setup) shaders.

    Inheritance
    object
    MaterialUpgrader
    StandardUpgrader
    Inherited Members
    MaterialUpgrader.NewShaderPath
    MaterialUpgrader.GetPropertyRenameMap(MaterialUpgrader.MaterialPropertyType)
    MaterialUpgrader.Upgrade(Material, MaterialUpgrader.UpgradeFlags)
    MaterialUpgrader.Convert(Material, Material)
    MaterialUpgrader.RenameShader(string, string, MaterialUpgrader.MaterialFinalizer)
    MaterialUpgrader.RenameTexture(string, string)
    MaterialUpgrader.RenameFloat(string, string)
    MaterialUpgrader.RenameColor(string, string)
    MaterialUpgrader.RemoveTexture(string)
    MaterialUpgrader.SetFloat(string, float)
    MaterialUpgrader.SetColor(string, Color)
    MaterialUpgrader.SetTexture(string, Texture)
    MaterialUpgrader.RenameKeywordToFloat(string, string, float, float)
    MaterialUpgrader.ProjectFolderContainsNonBuiltinMaterials(List<MaterialUpgrader>)
    MaterialUpgrader.UpgradeProjectFolder(List<MaterialUpgrader>, string, MaterialUpgrader.UpgradeFlags)
    MaterialUpgrader.UpgradeProjectFolder(List<MaterialUpgrader>, HashSet<string>, string, MaterialUpgrader.UpgradeFlags)
    MaterialUpgrader.Upgrade(Material, MaterialUpgrader, MaterialUpgrader.UpgradeFlags)
    MaterialUpgrader.Upgrade(Material, List<MaterialUpgrader>, MaterialUpgrader.UpgradeFlags)
    MaterialUpgrader.Upgrade(Material, List<MaterialUpgrader>, MaterialUpgrader.UpgradeFlags, ref string)
    MaterialUpgrader.UpgradeSelection(List<MaterialUpgrader>, string, MaterialUpgrader.UpgradeFlags)
    MaterialUpgrader.UpgradeSelection(List<MaterialUpgrader>, HashSet<string>, string, MaterialUpgrader.UpgradeFlags)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Rendering.Universal
    Assembly: Unity.RenderPipelines.Universal.Editor.dll
    Syntax
    public class StandardUpgrader : MaterialUpgrader

    Constructors

    StandardUpgrader(string)

    Constructor for the StandardUpgrader class.

    Declaration
    public StandardUpgrader(string oldShaderName)
    Parameters
    Type Name Description
    string oldShaderName

    The name of the old shader.

    Exceptions
    Type Condition
    ArgumentNullException

    Methods

    UpdateStandardMaterialKeywords(Material)

    Updates keywords for the standard shader.

    Declaration
    public static void UpdateStandardMaterialKeywords(Material material)
    Parameters
    Type Name Description
    Material material

    The material to update.

    Exceptions
    Type Condition
    ArgumentNullException

    UpdateStandardSpecularMaterialKeywords(Material)

    Updates keywords for the standard specular shader.

    Declaration
    public static void UpdateStandardSpecularMaterialKeywords(Material material)
    Parameters
    Type Name Description
    Material material

    The material to update.

    Exceptions
    Type Condition
    ArgumentNullException
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)