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    Struct TerrainCollider

    A collider representing a terrain described by a uniform grid of height samples. Warning: This is just the header, it is followed by variable sized data in memory. Therefore this struct must always be passed by reference, never by value.

    Implements
    ICollider
    ICollidable
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Physics
    Assembly: Unity.Physics.dll
    Syntax
    public struct TerrainCollider : ICollider, ICollidable

    Fields

    Material

    The material.

    Declaration
    public Material Material
    Field Value
    Type Description
    Material

    Properties

    CollisionType

    Gets the collision type

    Declaration
    public CollisionType CollisionType { get; }
    Property Value
    Type Description
    CollisionType

    Collision type.

    MassProperties

    Gets the mass properties.

    Declaration
    public MassProperties MassProperties { get; }
    Property Value
    Type Description
    MassProperties

    The mass properties.

    MemorySize

    Gets the memory size.

    Declaration
    public readonly int MemorySize { get; }
    Property Value
    Type Description
    int

    The size of the memory.

    NumColliderKeyBits

    Gets the number of collider key bits.

    Declaration
    public uint NumColliderKeyBits { get; }
    Property Value
    Type Description
    uint

    The total number of collider key bits.

    Type

    Gets the Collider Type.

    Declaration
    public ColliderType Type { get; }
    Property Value
    Type Description
    ColliderType

    Collider Type.

    Methods

    BoxCast(float3, quaternion, float3, float3, float, out ColliderCastHit, CollisionFilter, QueryInteraction)

    Box cast.

    Declaration
    public bool BoxCast(float3 center, quaternion orientation, float3 halfExtents, float3 direction, float maxDistance, out ColliderCastHit hitInfo, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
    Parameters
    Type Name Description
    float3 center

    The center.

    quaternion orientation

    The orientation.

    float3 halfExtents

    Half extents of the box.

    float3 direction

    The direction.

    float maxDistance

    The maximum distance.

    ColliderCastHit hitInfo

    [out] Information describing the hit.

    CollisionFilter filter

    Specifies the filter.

    QueryInteraction queryInteraction

    (Optional) The query interaction.

    Returns
    Type Description
    bool

    True if there is a hit, false otherwise.

    BoxCast(float3, quaternion, float3, float3, float, CollisionFilter, QueryInteraction)

    Box cast.

    Declaration
    public bool BoxCast(float3 center, quaternion orientation, float3 halfExtents, float3 direction, float maxDistance, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
    Parameters
    Type Name Description
    float3 center

    The center.

    quaternion orientation

    The orientation.

    float3 halfExtents

    Half extents of the box.

    float3 direction

    The direction.

    float maxDistance

    The maximum distance.

    CollisionFilter filter

    Specifies the filter.

    QueryInteraction queryInteraction

    (Optional) The query interaction.

    Returns
    Type Description
    bool

    True if there is a hit, false otherwise.

    BoxCastAll(float3, quaternion, float3, float3, float, ref NativeList<ColliderCastHit>, CollisionFilter, QueryInteraction)

    Box cast all.

    Declaration
    public bool BoxCastAll(float3 center, quaternion orientation, float3 halfExtents, float3 direction, float maxDistance, ref NativeList<ColliderCastHit> outHits, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
    Parameters
    Type Name Description
    float3 center

    The center.

    quaternion orientation

    The orientation.

    float3 halfExtents

    Half extents of the box.

    float3 direction

    The direction.

    float maxDistance

    The maximum distance.

    NativeList<ColliderCastHit> outHits

    [in,out] The out hits.

    CollisionFilter filter

    Specifies the filter.

    QueryInteraction queryInteraction

    (Optional) The query interaction.

    Returns
    Type Description
    bool

    True if there is a hit, false otherwise.

    BoxCastCustom<T>(float3, quaternion, float3, float3, float, ref T, CollisionFilter, QueryInteraction)

    Box cast custom.

    Declaration
    public bool BoxCastCustom<T>(float3 center, quaternion orientation, float3 halfExtents, float3 direction, float maxDistance, ref T collector, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default) where T : struct, ICollector<ColliderCastHit>
    Parameters
    Type Name Description
    float3 center

    The center.

    quaternion orientation

    The orientation.

    float3 halfExtents

    Half extents of the box.

    float3 direction

    The direction.

    float maxDistance

    The maximum distance.

    T collector

    [in,out] The collector.

    CollisionFilter filter

    Specifies the filter.

    QueryInteraction queryInteraction

    (Optional) The query interaction.

    Returns
    Type Description
    bool

    True if there is a hit, false otherwise.

    Type Parameters
    Name Description
    T

    Generic type parameter.

    CalculateAabb()

    Calculates the aabb.

    Declaration
    public Aabb CalculateAabb()
    Returns
    Type Description
    Aabb

    The calculated aabb.

    CalculateAabb(RigidTransform, float)

    Calculates the aabb.

    Declaration
    public Aabb CalculateAabb(RigidTransform transform, float uniformScale = 1)
    Parameters
    Type Name Description
    RigidTransform transform

    The transform.

    float uniformScale

    (Optional) The uniform scale.

    Returns
    Type Description
    Aabb

    The calculated aabb.

    CalculateDistance(ColliderDistanceInput)

    Calculate the distance from another collider to this one.

    Declaration
    public bool CalculateDistance(ColliderDistanceInput input)
    Parameters
    Type Name Description
    ColliderDistanceInput input

    The input.

    Returns
    Type Description
    bool

    True if there is a hit, false otherwise.

    CalculateDistance(ColliderDistanceInput, ref NativeList<DistanceHit>)

    Calculates the distance.

    Declaration
    public bool CalculateDistance(ColliderDistanceInput input, ref NativeList<DistanceHit> allHits)
    Parameters
    Type Name Description
    ColliderDistanceInput input

    The input.

    NativeList<DistanceHit> allHits

    [in,out] all hits.

    Returns
    Type Description
    bool

    True if there is a hit, false otherwise.

    CalculateDistance(ColliderDistanceInput, out DistanceHit)

    Calculates the distance.

    Declaration
    public bool CalculateDistance(ColliderDistanceInput input, out DistanceHit closestHit)
    Parameters
    Type Name Description
    ColliderDistanceInput input

    The input.

    DistanceHit closestHit

    [out] The closest hit.

    Returns
    Type Description
    bool

    True if there is a hit, false otherwise.

    CalculateDistance(PointDistanceInput)

    Calculate the distance from a point to this collider.

    Declaration
    public bool CalculateDistance(PointDistanceInput input)
    Parameters
    Type Name Description
    PointDistanceInput input

    The input.

    Returns
    Type Description
    bool

    True if there is a hit, false otherwise.

    CalculateDistance(PointDistanceInput, ref NativeList<DistanceHit>)

    Calculates the distance.

    Declaration
    public bool CalculateDistance(PointDistanceInput input, ref NativeList<DistanceHit> allHits)
    Parameters
    Type Name Description
    PointDistanceInput input

    The input.

    NativeList<DistanceHit> allHits

    [in,out] all hits.

    Returns
    Type Description
    bool

    True if there is a hit, false otherwise.

    CalculateDistance(PointDistanceInput, out DistanceHit)

    Calculates the distance.

    Declaration
    public bool CalculateDistance(PointDistanceInput input, out DistanceHit closestHit)
    Parameters
    Type Name Description
    PointDistanceInput input

    The input.

    DistanceHit closestHit

    [out] The closest hit.

    Returns
    Type Description
    bool

    True if there is a hit, false otherwise.

    CalculateDistance<T>(ColliderDistanceInput, ref T)

    Calculates the distance.

    Declaration
    public bool CalculateDistance<T>(ColliderDistanceInput input, ref T collector) where T : struct, ICollector<DistanceHit>
    Parameters
    Type Name Description
    ColliderDistanceInput input

    The input.

    T collector

    [in,out] The collector.

    Returns
    Type Description
    bool

    True if there is a hit, false otherwise.

    Type Parameters
    Name Description
    T

    Generic type parameter.

    CalculateDistance<T>(PointDistanceInput, ref T)

    Calculates the distance.

    Declaration
    public bool CalculateDistance<T>(PointDistanceInput input, ref T collector) where T : struct, ICollector<DistanceHit>
    Parameters
    Type Name Description
    PointDistanceInput input

    The input.

    T collector

    [in,out] The collector.

    Returns
    Type Description
    bool

    True if there is a hit, false otherwise.

    Type Parameters
    Name Description
    T

    Generic type parameter.

    CapsuleCast(float3, float3, float, float3, float, out ColliderCastHit, CollisionFilter, QueryInteraction)

    Capsule cast.

    Declaration
    public bool CapsuleCast(float3 point1, float3 point2, float radius, float3 direction, float maxDistance, out ColliderCastHit hitInfo, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
    Parameters
    Type Name Description
    float3 point1

    The first point in capsule definition.

    float3 point2

    The second point in capsule definition.

    float radius

    The radius.

    float3 direction

    The direction.

    float maxDistance

    The maximum distance.

    ColliderCastHit hitInfo

    [out] Information describing the hit.

    CollisionFilter filter

    Specifies the filter.

    QueryInteraction queryInteraction

    (Optional) The query interaction.

    Returns
    Type Description
    bool

    True if there is a hit, false otherwise.

    CapsuleCast(float3, float3, float, float3, float, CollisionFilter, QueryInteraction)

    Capsule cast.

    Declaration
    public bool CapsuleCast(float3 point1, float3 point2, float radius, float3 direction, float maxDistance, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
    Parameters
    Type Name Description
    float3 point1

    The first point in capsule definition.

    float3 point2

    The second point in capsule definition.

    float radius

    The radius.

    float3 direction

    The direction.

    float maxDistance

    The maximum distance.

    CollisionFilter filter

    Specifies the filter.

    QueryInteraction queryInteraction

    (Optional) The query interaction.

    Returns
    Type Description
    bool

    True if there is a hit, false otherwise.

    CapsuleCastAll(float3, float3, float, float3, float, ref NativeList<ColliderCastHit>, CollisionFilter, QueryInteraction)

    Capsule cast all.

    Declaration
    public bool CapsuleCastAll(float3 point1, float3 point2, float radius, float3 direction, float maxDistance, ref NativeList<ColliderCastHit> outHits, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
    Parameters
    Type Name Description
    float3 point1

    The first point in capsule definition.

    float3 point2

    The second point in capsule definition.

    float radius

    The radius.

    float3 direction

    The direction.

    float maxDistance

    The maximum distance.

    NativeList<ColliderCastHit> outHits

    [in,out] The out hits.

    CollisionFilter filter

    Specifies the filter.

    QueryInteraction queryInteraction

    (Optional) The query interaction.

    Returns
    Type Description
    bool

    True if there is a hit, false otherwise.

    CapsuleCastCustom<T>(float3, float3, float, float3, float, ref T, CollisionFilter, QueryInteraction)

    Capsule cast custom.

    Declaration
    public bool CapsuleCastCustom<T>(float3 point1, float3 point2, float radius, float3 direction, float maxDistance, ref T collector, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default) where T : struct, ICollector<ColliderCastHit>
    Parameters
    Type Name Description
    float3 point1

    The first point in capsule definition.

    float3 point2

    The second point in capsule definition.

    float radius

    The radius.

    float3 direction

    The direction.

    float maxDistance

    The maximum distance.

    T collector

    [in,out] The collector.

    CollisionFilter filter

    Specifies the filter.

    QueryInteraction queryInteraction

    (Optional) The query interaction.

    Returns
    Type Description
    bool

    True if there is a hit, false otherwise.

    Type Parameters
    Name Description
    T

    Generic type parameter.

    CastCollider(ColliderCastInput)

    Cast another collider against this one.

    Declaration
    public bool CastCollider(ColliderCastInput input)
    Parameters
    Type Name Description
    ColliderCastInput input

    The input.

    Returns
    Type Description
    bool

    True if there is a hit, false otherwise.

    CastCollider(ColliderCastInput, ref NativeList<ColliderCastHit>)

    Cast collider.

    Declaration
    public bool CastCollider(ColliderCastInput input, ref NativeList<ColliderCastHit> allHits)
    Parameters
    Type Name Description
    ColliderCastInput input

    The input.

    NativeList<ColliderCastHit> allHits

    [in,out] all hits.

    Returns
    Type Description
    bool

    True if there is a hit, false otherwise.

    CastCollider(ColliderCastInput, out ColliderCastHit)

    Cast collider.

    Declaration
    public bool CastCollider(ColliderCastInput input, out ColliderCastHit closestHit)
    Parameters
    Type Name Description
    ColliderCastInput input

    The input.

    ColliderCastHit closestHit

    [out] The closest hit.

    Returns
    Type Description
    bool

    True if there is a hit, false otherwise.

    CastCollider<T>(ColliderCastInput, ref T)

    Cast collider.

    Declaration
    public bool CastCollider<T>(ColliderCastInput input, ref T collector) where T : struct, ICollector<ColliderCastHit>
    Parameters
    Type Name Description
    ColliderCastInput input

    The input.

    T collector

    [in,out] The collector.

    Returns
    Type Description
    bool

    True if there is a hit, false otherwise.

    Type Parameters
    Name Description
    T

    Generic type parameter.

    CastRay(RaycastInput)

    Cast a ray against this collider.

    Declaration
    public bool CastRay(RaycastInput input)
    Parameters
    Type Name Description
    RaycastInput input

    The input.

    Returns
    Type Description
    bool

    True if there is a hit, false otherwise.

    CastRay(RaycastInput, ref NativeList<RaycastHit>)

    Cast ray.

    Declaration
    public bool CastRay(RaycastInput input, ref NativeList<RaycastHit> allHits)
    Parameters
    Type Name Description
    RaycastInput input

    The input.

    NativeList<RaycastHit> allHits

    [in,out] all hits.

    Returns
    Type Description
    bool

    True if there is a hit, false otherwise.

    CastRay(RaycastInput, out RaycastHit)

    Cast ray.

    Declaration
    public bool CastRay(RaycastInput input, out RaycastHit closestHit)
    Parameters
    Type Name Description
    RaycastInput input

    The input.

    RaycastHit closestHit

    [out] The closest hit.

    Returns
    Type Description
    bool

    True if there is a hit, false otherwise.

    CastRay<T>(RaycastInput, ref T)

    Cast ray.

    Declaration
    public bool CastRay<T>(RaycastInput input, ref T collector) where T : struct, ICollector<RaycastHit>
    Parameters
    Type Name Description
    RaycastInput input

    The input.

    T collector

    [in,out] The collector.

    Returns
    Type Description
    bool

    True if there is a hit, false otherwise.

    Type Parameters
    Name Description
    T

    Generic type parameter.

    CheckBox(float3, quaternion, float3, CollisionFilter, QueryInteraction)

    Check box.

    Declaration
    public bool CheckBox(float3 center, quaternion orientation, float3 halfExtents, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
    Parameters
    Type Name Description
    float3 center

    The center.

    quaternion orientation

    The orientation.

    float3 halfExtents

    Half extents of the box.

    CollisionFilter filter

    Specifies the filter.

    QueryInteraction queryInteraction

    (Optional) The query interaction.

    Returns
    Type Description
    bool

    True if there is a hit, false otherwise.

    CheckCapsule(float3, float3, float, CollisionFilter, QueryInteraction)

    Check capsule.

    Declaration
    public bool CheckCapsule(float3 point1, float3 point2, float radius, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
    Parameters
    Type Name Description
    float3 point1

    The first point in capsule definition.

    float3 point2

    The second point in capsule definition.

    float radius

    The radius.

    CollisionFilter filter

    Specifies the filter.

    QueryInteraction queryInteraction

    (Optional) The query interaction.

    Returns
    Type Description
    bool

    True if there is a hit, false otherwise.

    CheckSphere(float3, float, CollisionFilter, QueryInteraction)

    Checks if a sphere overlaps this collider.

    Declaration
    public bool CheckSphere(float3 position, float radius, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
    Parameters
    Type Name Description
    float3 position

    The position.

    float radius

    The radius.

    CollisionFilter filter

    Specifies the filter.

    QueryInteraction queryInteraction

    (Optional) The query interaction.

    Returns
    Type Description
    bool

    True if there is a hit, false otherwise.

    Create(NativeArray<float>, int2, float3, CollisionMethod)

    Create a terrain collider from a grid of heights.

    Declaration
    public static BlobAssetReference<Collider> Create(NativeArray<float> heights, int2 size, float3 scale, TerrainCollider.CollisionMethod collisionMethod)
    Parameters
    Type Name Description
    NativeArray<float> heights

    The heights.

    int2 size

    The size.

    float3 scale

    The scale.

    TerrainCollider.CollisionMethod collisionMethod

    The collision method.

    Returns
    Type Description
    BlobAssetReference<Collider>

    A BlobAssetReference<Collider>

    Create(NativeArray<float>, int2, float3, CollisionMethod, CollisionFilter)

    Creates a new BlobAssetReference<Collider>

    Declaration
    public static BlobAssetReference<Collider> Create(NativeArray<float> heights, int2 size, float3 scale, TerrainCollider.CollisionMethod collisionMethod, CollisionFilter filter)
    Parameters
    Type Name Description
    NativeArray<float> heights

    The heights.

    int2 size

    The size.

    float3 scale

    The scale.

    TerrainCollider.CollisionMethod collisionMethod

    The collision method.

    CollisionFilter filter

    Specifies the filter.

    Returns
    Type Description
    BlobAssetReference<Collider>

    A BlobAssetReference<Collider>

    Create(NativeArray<float>, int2, float3, CollisionMethod, CollisionFilter, Material)

    Creates a new BlobAssetReference<Collider>

    Declaration
    public static BlobAssetReference<Collider> Create(NativeArray<float> heights, int2 size, float3 scale, TerrainCollider.CollisionMethod collisionMethod, CollisionFilter filter, Material material)
    Parameters
    Type Name Description
    NativeArray<float> heights

    The heights.

    int2 size

    The size.

    float3 scale

    The scale.

    TerrainCollider.CollisionMethod collisionMethod

    The collision method.

    CollisionFilter filter

    Specifies the filter.

    Material material

    The material.

    Returns
    Type Description
    BlobAssetReference<Collider>

    A BlobAssetReference<Collider>

    GetChild(ref ColliderKey, out ChildCollider)

    Gets a child of this collider.

    Declaration
    public bool GetChild(ref ColliderKey key, out ChildCollider child)
    Parameters
    Type Name Description
    ColliderKey key

    [in,out] The key that identifies the child. Gets modified by removing the bits associated with the child collider.

    ChildCollider child

    [out] The child.

    Returns
    Type Description
    bool

    True if there is a child with the specified key, false otherwise.

    GetCollisionFilter()

    Gets the collision filter.

    Declaration
    public CollisionFilter GetCollisionFilter()
    Returns
    Type Description
    CollisionFilter

    The collision filter.

    GetLeaf(ColliderKey, out ChildCollider)

    Gets a leaf collider.

    Declaration
    public bool GetLeaf(ColliderKey key, out ChildCollider leaf)
    Parameters
    Type Name Description
    ColliderKey key

    The key representing the leaf collider.

    ChildCollider leaf

    [out] The leaf.

    Returns
    Type Description
    bool

    True if a leaf with the specified key exists, otherwise false.

    GetLeaves<T>(ref T)

    Gets the leaf colliders of this collider .

    Declaration
    public void GetLeaves<T>(ref T collector) where T : struct, ILeafColliderCollector
    Parameters
    Type Name Description
    T collector

    [in,out] The collector.

    Type Parameters
    Name Description
    T

    Generic type parameter.

    OverlapBox(float3, quaternion, float3, ref NativeList<DistanceHit>, CollisionFilter, QueryInteraction)

    Overlap box.

    Declaration
    public bool OverlapBox(float3 center, quaternion orientation, float3 halfExtents, ref NativeList<DistanceHit> outHits, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
    Parameters
    Type Name Description
    float3 center

    The center.

    quaternion orientation

    The orientation.

    float3 halfExtents

    Half extents of the box.

    NativeList<DistanceHit> outHits

    [in,out] The out hits.

    CollisionFilter filter

    Specifies the filter.

    QueryInteraction queryInteraction

    (Optional) The query interaction.

    Returns
    Type Description
    bool

    True if there is a hit, false otherwise.

    OverlapBoxCustom<T>(float3, quaternion, float3, ref T, CollisionFilter, QueryInteraction)

    Overlap box custom.

    Declaration
    public bool OverlapBoxCustom<T>(float3 center, quaternion orientation, float3 halfExtents, ref T collector, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default) where T : struct, ICollector<DistanceHit>
    Parameters
    Type Name Description
    float3 center

    The center.

    quaternion orientation

    The orientation.

    float3 halfExtents

    Half extents of the box.

    T collector

    [in,out] The collector.

    CollisionFilter filter

    Specifies the filter.

    QueryInteraction queryInteraction

    (Optional) The query interaction.

    Returns
    Type Description
    bool

    True if there is a hit, false otherwise.

    Type Parameters
    Name Description
    T

    Generic type parameter.

    OverlapCapsule(float3, float3, float, ref NativeList<DistanceHit>, CollisionFilter, QueryInteraction)

    Overlap capsule.

    Declaration
    public bool OverlapCapsule(float3 point1, float3 point2, float radius, ref NativeList<DistanceHit> outHits, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
    Parameters
    Type Name Description
    float3 point1

    The first point in capsule definition.

    float3 point2

    The second point in capsule definition.

    float radius

    The radius.

    NativeList<DistanceHit> outHits

    [in,out] The out hits.

    CollisionFilter filter

    Specifies the filter.

    QueryInteraction queryInteraction

    (Optional) The query interaction.

    Returns
    Type Description
    bool

    True if there is a hit, false otherwise.

    OverlapCapsuleCustom<T>(float3, float3, float, ref T, CollisionFilter, QueryInteraction)

    Overlap capsule custom.

    Declaration
    public bool OverlapCapsuleCustom<T>(float3 point1, float3 point2, float radius, ref T collector, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default) where T : struct, ICollector<DistanceHit>
    Parameters
    Type Name Description
    float3 point1

    The first point in capsule definition.

    float3 point2

    The second point in capsule definition.

    float radius

    The radius.

    T collector

    [in,out] The collector.

    CollisionFilter filter

    Specifies the filter.

    QueryInteraction queryInteraction

    (Optional) The query interaction.

    Returns
    Type Description
    bool

    True if there is a hit, false otherwise.

    Type Parameters
    Name Description
    T

    Generic type parameter.

    OverlapSphere(float3, float, ref NativeList<DistanceHit>, CollisionFilter, QueryInteraction)

    Overlap sphere.

    Declaration
    public bool OverlapSphere(float3 position, float radius, ref NativeList<DistanceHit> outHits, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
    Parameters
    Type Name Description
    float3 position

    The position.

    float radius

    The radius.

    NativeList<DistanceHit> outHits

    [in,out] The out hits.

    CollisionFilter filter

    Specifies the filter.

    QueryInteraction queryInteraction

    (Optional) The query interaction.

    Returns
    Type Description
    bool

    True if there is a hit, false otherwise.

    OverlapSphereCustom<T>(float3, float, ref T, CollisionFilter, QueryInteraction)

    Overlap sphere custom.

    Declaration
    public bool OverlapSphereCustom<T>(float3 position, float radius, ref T collector, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default) where T : struct, ICollector<DistanceHit>
    Parameters
    Type Name Description
    float3 position

    The position.

    float radius

    The radius.

    T collector

    [in,out] The collector.

    CollisionFilter filter

    Specifies the filter.

    QueryInteraction queryInteraction

    (Optional) The query interaction.

    Returns
    Type Description
    bool

    True if there is a hit, false otherwise.

    Type Parameters
    Name Description
    T

    Generic type parameter.

    SetCollisionFilter(CollisionFilter)

    Sets the collision filter.

    Declaration
    public void SetCollisionFilter(CollisionFilter filter)
    Parameters
    Type Name Description
    CollisionFilter filter

    Specifies the filter.

    SphereCast(float3, float, float3, float, out ColliderCastHit, CollisionFilter, QueryInteraction)

    Sphere cast.

    Declaration
    public bool SphereCast(float3 origin, float radius, float3 direction, float maxDistance, out ColliderCastHit hitInfo, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
    Parameters
    Type Name Description
    float3 origin

    The origin.

    float radius

    The radius.

    float3 direction

    The direction.

    float maxDistance

    The maximum distance.

    ColliderCastHit hitInfo

    [out] Information describing the hit.

    CollisionFilter filter

    Specifies the filter.

    QueryInteraction queryInteraction

    (Optional) The query interaction.

    Returns
    Type Description
    bool

    True if there is a hit, false otherwise.

    SphereCast(float3, float, float3, float, CollisionFilter, QueryInteraction)

    Sphere cast.

    Declaration
    public bool SphereCast(float3 origin, float radius, float3 direction, float maxDistance, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
    Parameters
    Type Name Description
    float3 origin

    The origin.

    float radius

    The radius.

    float3 direction

    The direction.

    float maxDistance

    The maximum distance.

    CollisionFilter filter

    Specifies the filter.

    QueryInteraction queryInteraction

    (Optional) The query interaction.

    Returns
    Type Description
    bool

    True if there is a hit, false otherwise.

    SphereCastAll(float3, float, float3, float, ref NativeList<ColliderCastHit>, CollisionFilter, QueryInteraction)

    Sphere cast all.

    Declaration
    public bool SphereCastAll(float3 origin, float radius, float3 direction, float maxDistance, ref NativeList<ColliderCastHit> outHits, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
    Parameters
    Type Name Description
    float3 origin

    The origin.

    float radius

    The radius.

    float3 direction

    The direction.

    float maxDistance

    The maximum distance.

    NativeList<ColliderCastHit> outHits

    [in,out] The out hits.

    CollisionFilter filter

    Specifies the filter.

    QueryInteraction queryInteraction

    (Optional) The query interaction.

    Returns
    Type Description
    bool

    True if there is a hit, false otherwise.

    SphereCastCustom<T>(float3, float, float3, float, ref T, CollisionFilter, QueryInteraction)

    Sphere cast custom.

    Declaration
    public bool SphereCastCustom<T>(float3 origin, float radius, float3 direction, float maxDistance, ref T collector, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default) where T : struct, ICollector<ColliderCastHit>
    Parameters
    Type Name Description
    float3 origin

    The origin.

    float radius

    The radius.

    float3 direction

    The direction.

    float maxDistance

    The maximum distance.

    T collector

    [in,out] The collector.

    CollisionFilter filter

    Specifies the filter.

    QueryInteraction queryInteraction

    (Optional) The query interaction.

    Returns
    Type Description
    bool

    True if there is a hit, false otherwise.

    Type Parameters
    Name Description
    T

    Generic type parameter.

    Implements

    ICollider
    ICollidable
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