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    Interface ICollider

    Interface for colliders.

    Inherited Members
    ICollidable.CalculateAabb()
    ICollidable.CastRay(RaycastInput)
    ICollidable.CastRay(RaycastInput, out RaycastHit)
    ICollidable.CastRay(RaycastInput, ref NativeList<RaycastHit>)
    ICollidable.CastRay<T>(RaycastInput, ref T)
    ICollidable.CastCollider(ColliderCastInput)
    ICollidable.CastCollider(ColliderCastInput, out ColliderCastHit)
    ICollidable.CastCollider(ColliderCastInput, ref NativeList<ColliderCastHit>)
    ICollidable.CastCollider<T>(ColliderCastInput, ref T)
    ICollidable.CalculateDistance(PointDistanceInput)
    ICollidable.CalculateDistance(PointDistanceInput, out DistanceHit)
    ICollidable.CalculateDistance(PointDistanceInput, ref NativeList<DistanceHit>)
    ICollidable.CalculateDistance<T>(PointDistanceInput, ref T)
    ICollidable.CalculateDistance(ColliderDistanceInput)
    ICollidable.CalculateDistance(ColliderDistanceInput, out DistanceHit)
    ICollidable.CalculateDistance(ColliderDistanceInput, ref NativeList<DistanceHit>)
    ICollidable.CalculateDistance<T>(ColliderDistanceInput, ref T)
    ICollidable.CheckSphere(float3, float, CollisionFilter, QueryInteraction)
    ICollidable.OverlapSphere(float3, float, ref NativeList<DistanceHit>, CollisionFilter, QueryInteraction)
    ICollidable.OverlapSphereCustom<T>(float3, float, ref T, CollisionFilter, QueryInteraction)
    ICollidable.CheckCapsule(float3, float3, float, CollisionFilter, QueryInteraction)
    ICollidable.OverlapCapsule(float3, float3, float, ref NativeList<DistanceHit>, CollisionFilter, QueryInteraction)
    ICollidable.OverlapCapsuleCustom<T>(float3, float3, float, ref T, CollisionFilter, QueryInteraction)
    ICollidable.CheckBox(float3, quaternion, float3, CollisionFilter, QueryInteraction)
    ICollidable.OverlapBox(float3, quaternion, float3, ref NativeList<DistanceHit>, CollisionFilter, QueryInteraction)
    ICollidable.OverlapBoxCustom<T>(float3, quaternion, float3, ref T, CollisionFilter, QueryInteraction)
    ICollidable.SphereCast(float3, float, float3, float, CollisionFilter, QueryInteraction)
    ICollidable.SphereCast(float3, float, float3, float, out ColliderCastHit, CollisionFilter, QueryInteraction)
    ICollidable.SphereCastAll(float3, float, float3, float, ref NativeList<ColliderCastHit>, CollisionFilter, QueryInteraction)
    ICollidable.SphereCastCustom<T>(float3, float, float3, float, ref T, CollisionFilter, QueryInteraction)
    ICollidable.BoxCast(float3, quaternion, float3, float3, float, CollisionFilter, QueryInteraction)
    ICollidable.BoxCast(float3, quaternion, float3, float3, float, out ColliderCastHit, CollisionFilter, QueryInteraction)
    ICollidable.BoxCastAll(float3, quaternion, float3, float3, float, ref NativeList<ColliderCastHit>, CollisionFilter, QueryInteraction)
    ICollidable.BoxCastCustom<T>(float3, quaternion, float3, float3, float, ref T, CollisionFilter, QueryInteraction)
    ICollidable.CapsuleCast(float3, float3, float, float3, float, CollisionFilter, QueryInteraction)
    ICollidable.CapsuleCast(float3, float3, float, float3, float, out ColliderCastHit, CollisionFilter, QueryInteraction)
    ICollidable.CapsuleCastAll(float3, float3, float, float3, float, ref NativeList<ColliderCastHit>, CollisionFilter, QueryInteraction)
    ICollidable.CapsuleCastCustom<T>(float3, float3, float, float3, float, ref T, CollisionFilter, QueryInteraction)
    Namespace: Unity.Physics
    Assembly: Unity.Physics.dll
    Syntax
    public interface ICollider : ICollidable

    Properties

    CollisionType

    Gets the collision type.

    Declaration
    CollisionType CollisionType { get; }
    Property Value
    Type Description
    CollisionType

    Collision Type.

    MassProperties

    Gets the mass properties.

    Declaration
    MassProperties MassProperties { get; }
    Property Value
    Type Description
    MassProperties

    The mass properties.

    MemorySize

    The total size of the collider in memory.

    Declaration
    int MemorySize { get; }
    Property Value
    Type Description
    int

    The size of the memory.

    Type

    Gets the collider type.

    Declaration
    ColliderType Type { get; }
    Property Value
    Type Description
    ColliderType

    Collider type.

    Methods

    GetCollisionFilter()

    Gets the collision filter.

    Declaration
    CollisionFilter GetCollisionFilter()
    Returns
    Type Description
    CollisionFilter

    The collision filter.

    SetCollisionFilter(CollisionFilter)

    Sets the collision filter.

    Declaration
    void SetCollisionFilter(CollisionFilter filter)
    Parameters
    Type Name Description
    CollisionFilter filter

    Specifies the filter.

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