Cocos2d-x  4.0.0
Public Member Functions | List of all members
DeviceGL Class Reference

Use to create resoureces. More...

Inherits Device.

Public Member Functions

virtual CommandBuffernewCommandBuffer () override
 New a CommandBuffer object, not auto released.
 
virtual BuffernewBuffer (std::size_t size, BufferType type, BufferUsage usage) override
 New a Buffer object, not auto released.
 
virtual TextureBackendnewTexture (const TextureDescriptor &descriptor) override
 New a TextureBackend object, not auto released.
 
virtual DepthStencilStatecreateDepthStencilState (const DepthStencilDescriptor &descriptor) override
 Create an auto released DepthStencilState object.
 
virtual RenderPipelinenewRenderPipeline () override
 New a RenderPipeline object, not auto released.
 
virtual void setFrameBufferOnly (bool frameBufferOnly) override
 Design for metal.
 
virtual ProgramnewProgram (const std::string &vertexShader, const std::string &fragmentShader) override
 New a Program, not auto released.
 
- Public Member Functions inherited from Device
virtual BuffernewBuffer (size_t size, BufferType type, BufferUsage usage)=0
 New a Buffer object, not auto released.
 
DeviceInfogetDeviceInfo () const
 Get a DeviceInfo object.
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership.
 
void release ()
 Releases the ownership immediately.
 
Refautorelease ()
 Releases the ownership sometime soon automatically.
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count.
 
virtual ~Ref ()
 Destructor.
 

Additional Inherited Members

- Static Public Member Functions inherited from Device
static DevicegetInstance ()
 Returns a shared instance of the device.
 
- Public Attributes inherited from Ref
unsigned int _ID
 object id, ScriptSupport need public _ID
 
int _luaID
 Lua reference id.
 
void * _scriptObject
 scriptObject, support for swift
 
bool _rooted
 When true, it means that the object was already rooted.
 

Detailed Description

Use to create resoureces.

Member Function Documentation

virtual CommandBuffer* newCommandBuffer ( )
overridevirtual

New a CommandBuffer object, not auto released.

Returns
A CommandBuffer object.

Implements Device.

virtual Buffer* newBuffer ( std::size_t  size,
BufferType  type,
BufferUsage  usage 
)
overridevirtual

New a Buffer object, not auto released.

Parameters
sizeSpecifies the size in bytes of the buffer object's new data store.
typeSpecifies the target buffer object. The symbolic constant must be BufferType::VERTEX or BufferType::INDEX.
usageSpecifies the expected usage pattern of the data store. The symbolic constant must be BufferUsage::STATIC, BufferUsage::DYNAMIC.
Returns
A Buffer object.
virtual TextureBackend* newTexture ( const TextureDescriptor descriptor)
overridevirtual

New a TextureBackend object, not auto released.

Parameters
descriptorSpecifies texture description.
Returns
A TextureBackend object.

Implements Device.

virtual DepthStencilState* createDepthStencilState ( const DepthStencilDescriptor descriptor)
overridevirtual

Create an auto released DepthStencilState object.

Parameters
descriptorSpecifies depth and stencil description.
Returns
An auto release DepthStencilState object.

Implements Device.

virtual RenderPipeline* newRenderPipeline ( )
overridevirtual

New a RenderPipeline object, not auto released.

Parameters
descriptorSpecifies render pipeline description.
Returns
A RenderPipeline object.

Implements Device.

virtual Program* newProgram ( const std::string &  vertexShader,
const std::string &  fragmentShader 
)
overridevirtual

New a Program, not auto released.

Parameters
vertexShaderSpecifes this is a vertex shader source.
fragmentShaderSpecifes this is a fragment shader source.
Returns
A Program instance.

Implements Device.


The documentation for this class was generated from the following file: