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virtual ShatteredTiles3D * | clone () const override |
| Returns a clone of action.
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virtual void | update (float time) override |
| Called once per frame.
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Quad3 | getTile (const Vec2 &position) const |
| Get the tile that belongs to a certain position of the grid.
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Quad3 | getOriginalTile (const Vec2 &position) const |
| Get the non-transformed tile that belongs to a certain position of the grid.
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void | setTile (const Vec2 &position, const Quad3 &coords) |
| Set a new tile to a certain position of the grid.
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virtual GridBase * | getGrid () override |
| returns the grid
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virtual GridAction * | reverse () const override |
| Returns a new action that performs the exact reverse of the action.
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virtual void | startWithTarget (Node *target) override |
| Called before the action start.
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float | getElapsed () |
| How many seconds had elapsed since the actions started to run.
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void | setAmplitudeRate (float amp) |
| Sets the amplitude rate, extension in GridAction.
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float | getAmplitudeRate () |
| Gets the amplitude rate, extension in GridAction.
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virtual bool | isDone () const override |
| Return true if the action has finished.
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virtual void | step (float dt) override |
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float | getDuration () const |
| Get duration in seconds of the action.
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void | setDuration (float duration) |
| Set duration in seconds of the action.
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virtual std::string | description () const |
| NA NA
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virtual void | stop () |
| Called after the action has finished.
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Node * | getTarget () const |
| Return certain target.
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void | setTarget (Node *target) |
| The action will modify the target properties.
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Node * | getOriginalTarget () const |
| Return a original Target.
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void | setOriginalTarget (Node *originalTarget) |
| Set the original target, since target can be nil.
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int | getTag () const |
| Returns a tag that is used to identify the action easily.
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void | setTag (int tag) |
| Changes the tag that is used to identify the action easily.
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unsigned int | getFlags () const |
| Returns a flag field that is used to group the actions easily.
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void | setFlags (unsigned int flags) |
| Changes the flag field that is used to group the actions easily.
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void | retain () |
| Retains the ownership.
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void | release () |
| Releases the ownership immediately.
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Ref * | autorelease () |
| Releases the ownership sometime soon automatically.
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unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count.
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virtual | ~Ref () |
| Destructor.
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virtual | ~Clonable () |
| NA NA
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ShatteredTiles3D action.
This action make the target node shattered with many tiles. You can create the action by these parameters: duration, grid size, range, whether shatter on the z axis.