Cocos2d-x  4.0.0
Public Member Functions | List of all members
GridBase Class Referenceabstract

Base class for Other grid. More...

Inherits Ref.

Inherited by Grid3D, and TiledGrid3D.

Public Member Functions

virtual ~GridBase ()
 Destructor.
 
virtual void blit ()=0
 Interface used to blit the texture with grid to screen.
 
virtual void reuse ()=0
 Interface, Reuse the grid vertices.
 
virtual void calculateVertexPoints ()=0
 Interface, Calculate the vertices used for the blit.
 
int getReuseGrid () const
 Get number of times that the grid will be reused.
 
void setReuseGrid (int reuseGrid)
 Set number of times that the grid will be reused.
 
const Size & getGridSize () const
 Size of the grid.
 
void setGridSize (const Size &gridSize)
 Set the size of the grid.
 
const Vec2getStep () const
 Pixels between the grids.
 
void setStep (const Vec2 &step)
 Get the pixels between the grids.
 
bool isTextureFlipped () const
 is texture flipped.
 
void setTextureFlipped (bool flipped)
 Set the texture flipped or not.
 
void set2DProjection ()
 Change projection to 2D for grabbing.
 
void setGridRect (const Rect &rect)
 Set the effect grid rect.
 
const RectgetGridRect () const
 Get the effect grid rect.
 
virtual void beforeBlit ()
 
bool initWithSize (const Size &gridSize)
 
bool isActive () const
 
void beforeDraw ()
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership.
 
void release ()
 Releases the ownership immediately.
 
Refautorelease ()
 Releases the ownership sometime soon automatically.
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count.
 
virtual ~Ref ()
 Destructor.
 

Additional Inherited Members

- Public Attributes inherited from Ref
unsigned int _ID
 object id, ScriptSupport need public _ID
 
int _luaID
 Lua reference id.
 
void * _scriptObject
 scriptObject, support for swift
 
bool _rooted
 When true, it means that the object was already rooted.
 

Detailed Description

Base class for Other grid.

Constructor & Destructor Documentation

virtual ~GridBase ( )
virtual

Destructor.

NA NA

Member Function Documentation

virtual void beforeBlit ( )
inlinevirtual

Interface for custom action when before or after draw. NA

Reimplemented in Grid3D.

virtual void blit ( )
pure virtual

Interface used to blit the texture with grid to screen.

Implemented in TiledGrid3D, and Grid3D.

virtual void reuse ( )
pure virtual

Interface, Reuse the grid vertices.

Implemented in TiledGrid3D, and Grid3D.

virtual void calculateVertexPoints ( )
pure virtual

Interface, Calculate the vertices used for the blit.

Implemented in TiledGrid3D, and Grid3D.

bool initWithSize ( const Size &  gridSize)

Init the Grid base.

Parameters
gridSizethe size of the grid.
textureThe texture used for grab.
flippedwhether or not the grab texture should be flip by Y or not.
rectThe effective grid rect.
bool isActive ( ) const
inline

Getter and setter of the active state of the grid.

int getReuseGrid ( ) const
inline

Get number of times that the grid will be reused.

void setReuseGrid ( int  reuseGrid)
inline

Set number of times that the grid will be reused.

const Size& getGridSize ( ) const
inline

Size of the grid.

void setGridSize ( const Size &  gridSize)
inline

Set the size of the grid.

const Vec2& getStep ( ) const
inline

Pixels between the grids.

void setStep ( const Vec2 step)
inline

Get the pixels between the grids.

bool isTextureFlipped ( ) const
inline

is texture flipped.

void setTextureFlipped ( bool  flipped)

Set the texture flipped or not.

void beforeDraw ( )

Init and reset the status when render effects by using the grid.

void set2DProjection ( )

Change projection to 2D for grabbing.

void setGridRect ( const Rect rect)

Set the effect grid rect.

Parameters
rectThe effect grid rect.
const Rect& getGridRect ( ) const
inline

Get the effect grid rect.

Returns
Return the effect grid rect.

The documentation for this class was generated from the following file: