Cocos2d-x
4.0.0
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Base class for TiledGrid3D actions. More...
Inherits GridAction.
Inherited by FadeOutTRTiles, JumpTiles3D, ShakyTiles3D, ShatteredTiles3D, ShuffleTiles, SplitCols, SplitRows, TurnOffTiles, and WavesTiles3D.
Public Member Functions | |
Quad3 | getTile (const Vec2 &position) const |
Get the tile that belongs to a certain position of the grid. | |
Quad3 | getOriginalTile (const Vec2 &position) const |
Get the non-transformed tile that belongs to a certain position of the grid. | |
void | setTile (const Vec2 &position, const Quad3 &coords) |
Set a new tile to a certain position of the grid. | |
virtual GridBase * | getGrid () override |
returns the grid | |
virtual TiledGrid3DAction * | clone () const override |
Returns a clone of action. | |
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virtual GridAction * | reverse () const override |
Returns a new action that performs the exact reverse of the action. | |
virtual void | startWithTarget (Node *target) override |
Called before the action start. | |
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float | getElapsed () |
How many seconds had elapsed since the actions started to run. | |
void | setAmplitudeRate (float amp) |
Sets the amplitude rate, extension in GridAction. | |
float | getAmplitudeRate () |
Gets the amplitude rate, extension in GridAction. | |
virtual bool | isDone () const override |
Return true if the action has finished. | |
virtual void | step (float dt) override |
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float | getDuration () const |
Get duration in seconds of the action. | |
void | setDuration (float duration) |
Set duration in seconds of the action. | |
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virtual std::string | description () const |
NA NA | |
virtual void | stop () |
Called after the action has finished. | |
virtual void | update (float time) |
Called once per frame. | |
Node * | getTarget () const |
Return certain target. | |
void | setTarget (Node *target) |
The action will modify the target properties. | |
Node * | getOriginalTarget () const |
Return a original Target. | |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. | |
int | getTag () const |
Returns a tag that is used to identify the action easily. | |
void | setTag (int tag) |
Changes the tag that is used to identify the action easily. | |
unsigned int | getFlags () const |
Returns a flag field that is used to group the actions easily. | |
void | setFlags (unsigned int flags) |
Changes the flag field that is used to group the actions easily. | |
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void | retain () |
Retains the ownership. | |
void | release () |
Releases the ownership immediately. | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. | |
virtual | ~Ref () |
Destructor. | |
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virtual | ~Clonable () |
NA NA | |
Static Public Member Functions | |
static TiledGrid3DAction * | create (float duration, const Size &gridSize) |
Create the action with size and duration. | |
Additional Inherited Members | |
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unsigned int | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
void * | _scriptObject |
scriptObject, support for swift | |
bool | _rooted |
When true, it means that the object was already rooted. | |
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static const int | INVALID_TAG = -1 |
Default tag used for all the actions. | |
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bool | initWithDuration (float duration, const Size &gridSize) |
Initializes the action with size and duration. | |
Base class for TiledGrid3D actions.
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static |
Create the action with size and duration.
duration | The duration of the action. It's a value in seconds. |
gridSize | Specify the grid size of the action. |
Get the tile that belongs to a certain position of the grid.
position | The position of the tile want to get. |
Get the non-transformed tile that belongs to a certain position of the grid.
position | The position of the tile want to get. |
Set a new tile to a certain position of the grid.
position | The position of the tile. |
coords | The quadrilateral of the new tile. NA |
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inlineoverridevirtual |
Returns a clone of action.
Reimplemented from GridAction.
Reimplemented in SplitCols, SplitRows, JumpTiles3D, WavesTiles3D, TurnOffTiles, FadeOutDownTiles, FadeOutUpTiles, FadeOutBLTiles, FadeOutTRTiles, ShuffleTiles, ShatteredTiles3D, and ShakyTiles3D.