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    Namespace UnityEngine.XR.Hands

    Classes

    HandUpdatedEvent

    Event type that contains a reference to an XR Hand that was updated.

    MetaAimHand

    A UnityEngine.InputSystem.TrackedDevice based off the data exposed in the Meta Hand Tracking Aim extension. Enabled through Meta Hand Tracking Aim or by enabling hand-tracking in the Oculus plug-in if the Input System back-end is enabled.

    UpdateTypesExtensions

    Extension methods to check if a flag is set in the XRHandTrackingEvents.UpdateTypes enum.

    XRHandDevice

    An InputDevice that surfaces common controller data populated by hand joint poses. Devices will only be created if hand-tracking is enabled in the build settings for the target platform.

    XRHandJointIDUtility

    Houses extension and utility methods for XRHandJointID.

    XRHandJointsUpdatedEventArgs

    Event data associated with the event when XR Hand joints are updated.

    XRHandMeshController

    A component that controls the visual representation for an XRHand in the scene. This component subscribes to events from an XRHandTrackingEvents component to enable and disable a mesh renderer when tracking is acquired or lost.

    XRHandSkeletonDriver

    Controls a hierarchy of Transforms driven by joints in an XRHand. This component subscribes to events from an XRHandTrackingEvents component to move and rotate the joints when the hand is updated.

    XRHandSkeletonDriverUtility

    Utility methods for XRHandSkeletonDriver.

    XRHandSubsystem

    A subsystem for detecting and tracking hands and their corresponding joint pose data.

    XRHandSubsystemDescriptor

    Describes the capabilities of an XRHandSubsystem.

    XRHandTrackingEvents

    Component that subscribes to hand tracking events from the XRHandSubsystem for a particular Handedness and sends UnityEvents for tracking updates.

    Structs

    JointToTransformReference

    A struct that contains an XR Hand Joint Identifier (XRHandJointID) and a reference to the Transform to drive with that joint.

    XRHand

    Represents a hand from an XRHandSubsystem. Do not create this yourself - get hand objects from the leftHand and rightHand properties of the XRHandSubsystem.

    XRHandJoint

    Represents a joint of an XRHand.

    XRHandSubsystemDescriptor.Cinfo

    Construction information for the XRHandSubsystemDescriptor.

    Enums

    Handedness

    Represents which hand is being referred to.

    MetaAimFlags

    The flags in the extension for each hand that can be read from aimFlags and casting to this type.

    XRHandFingerID

    Represents a finger on either hand. Useful with the GetFrontJointID(XRHandFingerID) and GetBackJointID(XRHandFingerID) APIs.

    XRHandJointID

    Represents the type of a hand joint. If you wish to convert it to an index, call .ToIndex() on the joint ID.

    XRHandJointTrackingState

    Represents the values being tracked for a particular joint.

    XRHandSubsystem.UpdateSuccessFlags

    Describes what data on either hand was updated during the call.

    XRHandSubsystem.UpdateType

    The timing of a hand update during a frame.

    XRHandTrackingEvents.UpdateTypes

    Flags enum that specifies which update type or types to send events for.

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