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    Class XRHandMeshController

    A component that controls the visual representation for an XRHand in the scene. This component subscribes to events from an XRHandTrackingEvents component to enable and disable a mesh renderer when tracking is acquired or lost.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    XRHandMeshController
    Inherited Members
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    Namespace: UnityEngine.XR.Hands
    Assembly: Unity.XR.Hands.dll
    Syntax
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.xr.hands@1.4/api/UnityEngine.XR.Hands.XRHandMeshController.html")]
    public class XRHandMeshController : MonoBehaviour

    Properties

    handIsTracked

    Whether the hand for this visual is currently being tracked

    Declaration
    public bool handIsTracked { get; }
    Property Value
    Type Description
    bool

    handMeshRenderer

    The renderer used to draw the hand mesh.

    Declaration
    public Renderer handMeshRenderer { get; set; }
    Property Value
    Type Description
    Renderer

    handTrackingEvents

    The XRHandTrackingEvents component that will be the source of hand tracking events for this mesh controller.

    Declaration
    public XRHandTrackingEvents handTrackingEvents { get; set; }
    Property Value
    Type Description
    XRHandTrackingEvents

    hideMeshWhenTrackingIsLost

    If enabled, the hand mesh renderer will be disabled when the hand tracking is lost.

    Declaration
    public bool hideMeshWhenTrackingIsLost { get; set; }
    Property Value
    Type Description
    bool

    showMeshWhenTrackingIsAcquired

    If enabled, the hand mesh renderer will be enabled when the hand tracking is acquired.

    Declaration
    public bool showMeshWhenTrackingIsAcquired { get; set; }
    Property Value
    Type Description
    bool

    Methods

    OnDisable()

    See MonoBehaviour.

    Declaration
    protected virtual void OnDisable()

    OnEnable()

    See MonoBehaviour.

    Declaration
    protected virtual void OnEnable()

    Reset()

    See MonoBehaviour.

    Declaration
    protected virtual void Reset()
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