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    Features & integrations

    The Sequences package includes cinematics-dedicated features and integrates with other features of the Unity Editor. The following table lists the Unity Editor windows that you can use to perform specific tasks through these features.

    Window Tasks
    Sequences window • Create, organize and browse through the Sequences you’re working on.
    • Load Scenes used in the context of specific Sequences.
    • Record and export videos or other specific data from your Sequences.
    Sequence Assets window • Create and edit Sequence Assets and Variants to further use them in your Sequences.
    Sequence Assembly window • Populate your Sequences with Sequence Assets.
    • Swap and manage Sequence Asset Variants in context.
    Timeline window • Navigate through your Sequences and preview your assembled content in context.
    • Edit, trim and reorder your Sequences.
    • Manage the activation of Scenes used in specific Sequences.
    Hierarchy window • Populate your Sequences with creative content directly under the Sequence GameObjects.

    Note: Under the hood, the Sequences package features automatically create, organize and adjust:

    • All underlying Unity elements necessary to support the overall Sequences functionality in the Unity Editor.
    • All necessary assets under a convenient folder structure.
    • All Timelines and nested Timeline tracks that allow you to edit your cinematic content.

    Main achievable tasks

    The following table lists the main high-level tasks that you can achieve with the Sequences package and the dedicated features you should preferably use to safely perform these tasks.

    Task Recommended features
    Create Sequences and structure the Editorial • Sequences window
    Create Sequence Assets and Variants • Sequence Assets window, or
    • Sequence Assembly window (Variants only, in context)
    Edit Sequence Assets and Variants • Sequence Assets window
    Populate Sequences with Sequence Assets • Sequence Assembly window
    Swap Sequence Asset Variants • Sequence Assembly window
    Preview, trim and reorder Sequences • Timeline window
    Manage Scene activations • Timeline window
    Load Scenes used by Sequences • Sequences window
    Record and export Sequences • Sequences window

    Recommended Editor layout

    To take full advantage of the Sequences package features, you might need to have the following windows open in the Editor:

    1. Sequences window
    2. Sequence Assets window
    3. Sequence Assembly window
    4. Timeline window
    5. Scene view
    6. Game view
    7. Hierarchy window
    8. Inspector
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