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    Class AnimationInput

    Use this class to record animations in the scene in the Unity native format.

    Inheritance
    object
    RecorderInput
    AnimationInput
    Implements
    IDisposable
    Inherited Members
    RecorderInput.settings
    RecorderInput.Dispose()
    RecorderInput.Dispose(bool)
    RecorderInput.SessionCreated(RecordingSession)
    RecorderInput.NewFrameStarting(RecordingSession)
    RecorderInput.FrameDone(RecordingSession)
    RecorderInput.EndRecording(RecordingSession)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Recorder.Input
    Assembly: Unity.Recorder.Editor.dll
    Syntax
    public class AnimationInput : RecorderInput, IDisposable

    Properties

    GameObjectRecorder

    Indicates the internal GameObject Recorder to use for the capture.

    Declaration
    public GameObjectRecorder GameObjectRecorder { get; }
    Property Value
    Type Description
    GameObjectRecorder

    Methods

    BeginRecording(RecordingSession)

    Declaration
    protected override void BeginRecording(RecordingSession session)
    Parameters
    Type Name Description
    RecordingSession session
    Overrides
    RecorderInput.BeginRecording(RecordingSession)

    NewFrameReady(RecordingSession)

    Declaration
    protected override void NewFrameReady(RecordingSession session)
    Parameters
    Type Name Description
    RecordingSession session
    Overrides
    RecorderInput.NewFrameReady(RecordingSession)

    Implements

    IDisposable
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