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    Class RecordingSession

    A class that represents a Recorder session, with support for processing incoming data and preparing as well as cleaning up resources.

    Inheritance
    object
    RecordingSession
    Implements
    IDisposable
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Recorder
    Assembly: Unity.Recorder.Editor.dll
    Syntax
    public class RecordingSession : IDisposable

    Fields

    recorder

    The Recorder associated with this session.

    Declaration
    public Recorder recorder
    Field Value
    Type Description
    Recorder

    Properties

    frameIndex

    The index of the current frame being processed.

    Declaration
    public int frameIndex { get; }
    Property Value
    Type Description
    int

    recorderTime

    The time (in seconds) of the current frame.

    Declaration
    public float recorderTime { get; }
    Property Value
    Type Description
    float

    settings

    The settings of the Recorder.

    Declaration
    public RecorderSettings settings { get; }
    Property Value
    Type Description
    RecorderSettings
    See Also
    AnimationRecorderSettings
    BaseFCRecorderSettings
    AudioRecorderSettings
    ImageRecorderSettings
    MovieRecorderSettings
    AudioRecorderSettings

    Methods

    Dispose()

    Cleans up the object's resources.

    Declaration
    public void Dispose()

    Implements

    IDisposable
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