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    Object

    This sub-menu provides access to Object edit mode actions.

    Tools > ProBuilder > Object menu

    Center Pivot

    Use the Center Pivot action to move the pivot point for the Mesh to the center of the object’s bounds.

    For more information, see the Center Pivot action documentation.

    Conform Object Normals

    Use the Conform Normals action to set all face normals to the same relative direction.

    For more information, see the Conform Normals action documentation.

    Flip Object Normals

    Use the Flip Normals action to flip the normals of all faces on the selected object(s).

    For more information, see the Flip Normals action documentation.

    Freeze Transform

    Use the Freeze Transform action to set the selected object's position, rotation, and scale to world-relative origin.

    For more information, see the Freeze Transform action documentation.

    Merge Objects

    Use the Merge Objects action to merge two or more selected ProBuilder GameObjects.

    For more information, see the Merge Objects action documentation.

    Mirror Objects

    Use the Mirror Objects action to create mirrored copies of objects.

    For more information, see the Mirror Objects action documentation.

    Pro Builderize

    Use the ProBuilderize action to convert the selected object(s) into objects you can edit in ProBuilder.

    For more information, see the ProBuilderize action documentation.

    Set Collider

    Use the Set Collider action to assign the Collider Behaviour script to selected objects.

    For more information, see the Set Collider action documentation.

    Set Trigger

    Use the Set Trigger action to assign the Trigger Behaviour script to selected objects.

    For more information, see the Set Trigger action documentation.

    Subdivide Object

    Use the Subdivide Object action to divide every face on selected objects.

    For more information, see the Subdivide Object action documentation.

    Triangulate Object

    Use the Triangulate Object action to reduce all polygons to their base triangles.

    For more information, see the Triangulate action documentation.

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