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    Struct bool4x3

    A 4x3 matrix of bools.

    Implements
    IEquatable<bool4x3>
    Inherited Members
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Mathematics
    Assembly: solution.dll
    Syntax
    [Serializable]
    public struct bool4x3 : IEquatable<bool4x3>

    Constructors

    Name Description
    bool4x3(bool)

    Constructs a bool4x3 matrix from a single bool value by assigning it to every component.

    bool4x3(bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool)

    Constructs a bool4x3 matrix from 12 bool values given in row-major order.

    bool4x3(bool4, bool4, bool4)

    Constructs a bool4x3 matrix from three bool4 vectors.

    Fields

    Name Description
    c0

    Column 0 of the matrix.

    c1

    Column 1 of the matrix.

    c2

    Column 2 of the matrix.

    Properties

    Name Description
    this[int]

    Returns the bool4 element at a specified index.

    Methods

    Name Description
    Equals(object)

    Returns true if the bool4x3 is equal to a given bool4x3, false otherwise.

    Equals(bool4x3)

    Returns true if the bool4x3 is equal to a given bool4x3, false otherwise.

    GetHashCode()

    Returns a hash code for the bool4x3.

    ToString()

    Returns a string representation of the bool4x3.

    Operators

    Name Description
    operator &(bool, bool4x3)

    Returns the result of a componentwise bitwise and operation on a bool value and a bool4x3 matrix.

    operator &(bool4x3, bool)

    Returns the result of a componentwise bitwise and operation on a bool4x3 matrix and a bool value.

    operator &(bool4x3, bool4x3)

    Returns the result of a componentwise bitwise and operation on two bool4x3 matrices.

    operator |(bool, bool4x3)

    Returns the result of a componentwise bitwise or operation on a bool value and a bool4x3 matrix.

    operator |(bool4x3, bool)

    Returns the result of a componentwise bitwise or operation on a bool4x3 matrix and a bool value.

    operator |(bool4x3, bool4x3)

    Returns the result of a componentwise bitwise or operation on two bool4x3 matrices.

    operator ==(bool, bool4x3)

    Returns the result of a componentwise equality operation on a bool value and a bool4x3 matrix.

    operator ==(bool4x3, bool)

    Returns the result of a componentwise equality operation on a bool4x3 matrix and a bool value.

    operator ==(bool4x3, bool4x3)

    Returns the result of a componentwise equality operation on two bool4x3 matrices.

    operator ^(bool, bool4x3)

    Returns the result of a componentwise bitwise exclusive or operation on a bool value and a bool4x3 matrix.

    operator ^(bool4x3, bool)

    Returns the result of a componentwise bitwise exclusive or operation on a bool4x3 matrix and a bool value.

    operator ^(bool4x3, bool4x3)

    Returns the result of a componentwise bitwise exclusive or operation on two bool4x3 matrices.

    implicit operator bool4x3(bool)

    Implicitly converts a single bool value to a bool4x3 matrix by assigning it to every component.

    operator !=(bool, bool4x3)

    Returns the result of a componentwise not equal operation on a bool value and a bool4x3 matrix.

    operator !=(bool4x3, bool)

    Returns the result of a componentwise not equal operation on a bool4x3 matrix and a bool value.

    operator !=(bool4x3, bool4x3)

    Returns the result of a componentwise not equal operation on two bool4x3 matrices.

    operator !(bool4x3)

    Returns the result of a componentwise not operation on a bool4x3 matrix.

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