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    Class LocalizationProjectSettings

    Contains Editor only localization Settings.

    Inheritance
    object
    Object
    ScriptableObject
    ScriptableSingleton<LocalizationProjectSettings>
    LocalizationProjectSettings
    Inherited Members
    ScriptableSingleton<LocalizationProjectSettings>.Save(bool)
    ScriptableSingleton<LocalizationProjectSettings>.instance
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.name
    Object.hideFlags
    Namespace: UnityEditor.Localization
    Assembly: Unity.Localization.Editor.dll
    Syntax
    public class LocalizationProjectSettings : ScriptableSingleton<LocalizationProjectSettings>

    Properties

    Name Description
    NewAssetTable

    The AssetTableCollection that new asset properties will use. If null, the values will be stored locally inside a UnityObjectProperty.

    NewStringTable

    The StringTableCollection that new string properties are added to. If null, the values will be stored locally inside a StringTrackedProperty.

    TrackChanges

    When enabled, any changes you make in a scene are recorded against the current SelectedLocale.

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