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    Class ScriptBehaviourUpdateOrder

    Contains helpers to add and remove systems to the UnityEngine player loop.

    Inheritance
    object
    ScriptBehaviourUpdateOrder
    Namespace: Unity.Entities
    Assembly: Unity.Entities.dll
    Syntax
    public static class ScriptBehaviourUpdateOrder

    Methods

    Name Description
    AppendSystemToPlayerLoop(ComponentSystemBase, ref PlayerLoopSystem, Type)

    Add an ECS system to a specific point in the Unity player loop, so that it is updated every frame.

    AppendWorldToCurrentPlayerLoop(World)

    Append this World's three default top-level system groups to the current Unity player loop.

    AppendWorldToPlayerLoop(World, ref PlayerLoopSystem)

    Add this World's three default top-level system groups to a PlayerLoopSystem object.

    IsWorldInCurrentPlayerLoop(World)

    Search the currently active player loop for any systems added by this World.

    IsWorldInPlayerLoop(World, PlayerLoopSystem)

    Search the provided player loop for any systems added by this World.

    RemoveWorldFromCurrentPlayerLoop(World)

    Remove all of this World's systems from the currently active player loop.

    RemoveWorldFromPlayerLoop(World, ref PlayerLoopSystem)

    Remove all of this World's systems from the specified player loop.

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