docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method IsWorldInCurrentPlayerLoop

    IsWorldInCurrentPlayerLoop(World)

    Search the currently active player loop for any systems added by this World.

    Declaration
    public static bool IsWorldInCurrentPlayerLoop(World world)
    Parameters
    Type Name Description
    World world

    The function will search the currently active player loop for systems owned by this World.

    Returns
    Type Description
    bool

    True if all of world's default system groups are in the player loop, or false if not.

    Remarks

    This is a convenience wrapper around IsWorldInPlayerLoop() that always searches the currently active player loop.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)