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    Method AppendSystemToPlayerLoop

    AppendSystemToPlayerLoop(ComponentSystemBase, ref PlayerLoopSystem, Type)

    Add an ECS system to a specific point in the Unity player loop, so that it is updated every frame.

    Declaration
    public static void AppendSystemToPlayerLoop(ComponentSystemBase system, ref PlayerLoopSystem playerLoop, Type playerLoopSystemType)
    Parameters
    Type Name Description
    ComponentSystemBase system

    The ECS system to add to the player loop.

    PlayerLoopSystem playerLoop

    Existing player loop to modify (e.g. PlayerLoop.GetCurrentPlayerLoop())

    Type playerLoopSystemType

    The Type of the PlayerLoopSystem subsystem to which the ECS system should be appended. See the UnityEngine.PlayerLoop namespace for valid values.

    Remarks

    This function does not change the currently active player loop. If this behavior is desired, it's necessary to call PlayerLoop.SetPlayerLoop(playerLoop) after the systems have been removed.

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