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    Namespace UnityEngine.U2D.Animation

    Classes

    SkeletonAsset

    Asset representing character's Skeleton.

    SpriteLibrary

    Component that holds a Sprite Library Asset. The component is used by SpriteResolver Component to query for Sprite based on Category and Index.

    SpriteLibraryAsset

    A custom Asset that stores Sprites grouping.

    SpriteResolver

    Updates a SpriteRenderer's Sprite reference on the Category and Label value it is set.

    SpriteSkin

    Deforms the Sprite that is currently assigned to the SpriteRenderer in the same GameObject.

    Interfaces

    ISpriteLibraryCategory

    Represents a Sprite Library's category.

    ISpriteLibraryLabel

    Represents a Sprite Library's label.

    Enums

    DeformationMethods

    The available modes for batched Sprite Skin deformation.

    SpriteSkinState

    The state of the Sprite Skin.

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