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    Class SpriteResolver

    Updates a SpriteRenderer's Sprite reference on the Category and Label value it is set.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    SpriteResolver
    Implements
    IPreviewable
    Inherited Members
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    Namespace: UnityEngine.U2D.Animation
    Assembly: solution.dll
    Syntax
    [ExecuteInEditMode]
    [DisallowMultipleComponent]
    [AddComponentMenu("2D Animation/Sprite Resolver")]
    [Icon("Packages/com.unity.2d.animation/Editor/Assets/ComponentIcons/Animation.SpriteResolver.png")]
    [DefaultExecutionOrder(-20)]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.2d.animation@latest/index.html?subfolder=/manual/SL-Resolver.html")]
    [MovedFrom("UnityEngine.Experimental.U2D.Animation")]
    public class SpriteResolver : MonoBehaviour, IPreviewable

    Properties

    spriteLibrary

    Property to get the SpriteLibrary the SpriteResolver is resolving from.

    Declaration
    public SpriteLibrary spriteLibrary { get; }
    Property Value
    Type Description
    SpriteLibrary

    Methods

    GetCategory()

    Get the Category set for the SpriteResolver.

    Declaration
    public string GetCategory()
    Returns
    Type Description
    string

    The Category's name.

    GetLabel()

    Get the Label set for the SpriteResolver.

    Declaration
    public string GetLabel()
    Returns
    Type Description
    string

    The Label's name.

    OnPreviewUpdate()

    Empty method. Implemented for the IPreviewable interface.

    Declaration
    public void OnPreviewUpdate()

    ResolveSpriteToSpriteRenderer()

    Set the Sprite in SpriteResolver to the SpriteRenderer component that is in the same GameObject.

    Declaration
    public bool ResolveSpriteToSpriteRenderer()
    Returns
    Type Description
    bool

    True if it successfully resolved the Sprite.

    SetCategoryAndLabel(string, string)

    Set the Category and label to use.

    Declaration
    public bool SetCategoryAndLabel(string category, string label)
    Parameters
    Type Name Description
    string category

    Category to use.

    string label

    Label to use.

    Returns
    Type Description
    bool

    True if the Category and Label were successfully set.

    Implements

    UnityEngine.U2D.Common.IPreviewable
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