WebGLRenderingContext: getShaderInfoLog() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.

Note: This feature is available in Web Workers.

The WebGLRenderingContext.getShaderInfoLog returns the information log for the specified WebGLShader object. It contains warnings, debugging and compile information.

Syntax

js
getShaderInfoLog(shader)

Parameters

shader

A WebGLShader to query.

Return value

A string that contains diagnostic messages, warning messages, and other information about the last compile operation. When a WebGLShader object is initially created, its information log will be a string of length 0.

Examples

Checking compilation messages

js
/* load shader source code. */
gl.shaderSource(shader, shaderCode);

/* compile shader source code. */
gl.compileShader(shader);

const message = gl.getShaderInfoLog(shader);

if (message.length > 0) {
  /* message may be an error or a warning */
  throw message;
}

Specifications

Specification
WebGL Specification
# 5.14.9

Browser compatibility

desktopmobile
Chrome
Edge
Firefox
Opera
Safari
Chrome Android
Firefox for Android
Opera Android
Safari on iOS
Samsung Internet
WebView Android
WebView on iOS
getShaderInfoLog

See also