Cocos2d-x
4.0.0
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Create and compile shader. More...
Inherits ShaderModule.
Public Member Functions | |
ShaderModuleGL (ShaderStage stage, const std::string &source) | |
GLuint | getShader () const |
Get shader object. | |
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ShaderStage | getShaderStage () const |
Get shader stage. | |
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void | retain () |
Retains the ownership. | |
void | release () |
Releases the ownership immediately. | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. | |
virtual | ~Ref () |
Destructor. | |
Additional Inherited Members | |
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unsigned int | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
void * | _scriptObject |
scriptObject, support for swift | |
bool | _rooted |
When true, it means that the object was already rooted. | |
Create and compile shader.
ShaderModuleGL | ( | ShaderStage | stage, |
const std::string & | source | ||
) |
stage | Specifies whether is vertex shader or fragment shader. |
source | Specifies shader source. |
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inline |
Get shader object.