object Behavior

Source
Behavior.scala
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Type Members

  1. implicit final class BehaviorDecorators[Inner] extends AnyVal

Value Members

  1. def canonicalize[T](behavior: Behavior[T], current: Behavior[T], ctx: TypedActorContext[T]): Behavior[T]

    Given a possibly special behavior (same or unhandled) and a “current” behavior (which defines the meaning of encountering a same behavior) this method computes the next behavior, suitable for passing a message or signal.

    Given a possibly special behavior (same or unhandled) and a “current” behavior (which defines the meaning of encountering a same behavior) this method computes the next behavior, suitable for passing a message or signal.

    Annotations
    @tailrec()
  2. def existsInStack[T](behavior: Behavior[T])(p: (Behavior[T]) => Boolean): Boolean

    Go through the behavior stack and apply a predicate to see if any nested behavior satisfies it.

    Go through the behavior stack and apply a predicate to see if any nested behavior satisfies it. The stack must not contain any unstarted deferred behavior or an IllegalArgumentException will be thrown.

  3. def interpretMessage[T](behavior: Behavior[T], ctx: TypedActorContext[T], msg: T): Behavior[T]

    Execute the behavior with the given message.

  4. def interpretSignal[T](behavior: Behavior[T], ctx: TypedActorContext[T], signal: Signal): Behavior[T]

    Execute the behavior with the given signal.

  5. def isAlive[T](behavior: Behavior[T]): Boolean

    Returns true if the given behavior is not stopped.

  6. def isDeferred[T](behavior: Behavior[T]): Boolean

    Returns true if the given behavior is deferred.

  7. def isUnhandled[T](behavior: Behavior[T]): Boolean

    Returns true if the given behavior is the special unhandled marker.

  8. def start[T](behavior: Behavior[T], ctx: TypedActorContext[T]): Behavior[T]

    Starts deferred behavior and nested deferred behaviors until all deferred behaviors in the stack are started and then the resulting behavior is returned.

  9. def validateAsInitial[T](behavior: Behavior[T]): Behavior[T]

    Validate the given behavior as a suitable initial actor behavior; most notably the behavior can neither be same nor unhandled.

    Validate the given behavior as a suitable initial actor behavior; most notably the behavior can neither be same nor unhandled. Starting out with a Stopped behavior is allowed, though.