docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class XRLoaderHelper

    XR Loader abstract subclass used as a base class for specific provider implementations. Class provides some helper logic that can be used to handle subsystem handling in a typesafe manner, reducing potential boilerplate code.

    Inheritance
    object
    Object
    ScriptableObject
    XRLoader
    XRLoaderHelper
    TestLoaderBase
    StandaloneLoader
    Inherited Members
    XRLoader.Initialize()
    XRLoader.Start()
    XRLoader.Stop()
    XRLoader.GetSupportedGraphicsDeviceTypes(bool)
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEngine.XR.Management
    Assembly: solution.dll
    Syntax
    public abstract class XRLoaderHelper : XRLoader

    Fields

    Name Description
    m_SubsystemInstanceMap

    Map of loaded susbsystems. Used so we don't always have to fo to XRSubsystemManger and do a manual search to find the instance we loaded.

    Methods

    Name Description
    CreateIntegratedSubsystem<TDescriptor, TSubsystem>(List<TDescriptor>, string)

    Creates a native, integrated subsystem given a list of descriptors and a specific subsystem id. DEPRECATED: Please use the geenric CreateSubsystem method. This method is soley retained for backwards compatibility and will be removed in a future release.

    CreateStandaloneSubsystem<TDescriptor, TSubsystem>(List<TDescriptor>, string)

    Creates a managed, standalone subsystem given a list of descriptors and a specific subsystem id. DEPRECATED: Please use the geenric CreateSubsystem method. This method is soley retained for backwards compatibility and will be removed in a future release.

    CreateSubsystem<TDescriptor, TSubsystem>(List<TDescriptor>, string)

    Creates a subsystem given a list of descriptors and a specific subsystem id.

    You should make sure to destroy any subsystem that you created so that resources acquired by your subsystems are correctly cleaned up and released. This is especially important if you create them during initialization, but initialization fails. If that happens, you should clean up any subsystems created up to that point.

    Deinitialize()

    Override of Deinitialize() to provide for clearing the instance map.true

    If you override this method in your subclass, you must call the base implementation to allow the instance map tp be cleaned up correctly.

    DestroySubsystem<T>()

    Destroy a subsystem instance of a given type. Subsystem assumed to already be loaded from a previous call to CreateSubsystem

    GetLoadedSubsystem<T>()

    Gets the loaded subsystem of the specified type. Implementation dependent as only implemetnations know what they have loaded and how best to get it..

    StartSubsystem<T>()

    Start a subsystem instance of a given type. Subsystem assumed to already be loaded from a previous call to CreateSubsystem

    StopSubsystem<T>()

    Stop a subsystem instance of a given type. Subsystem assumed to already be loaded from a previous call to CreateSubsystem

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)