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    Class StandaloneLoader

    Inheritance
    object
    Object
    ScriptableObject
    XRLoader
    XRLoaderHelper
    StandaloneLoader
    Inherited Members
    XRLoaderHelper.m_SubsystemInstanceMap
    XRLoaderHelper.GetLoadedSubsystem<T>()
    XRLoaderHelper.StartSubsystem<T>()
    XRLoaderHelper.StopSubsystem<T>()
    XRLoaderHelper.DestroySubsystem<T>()
    XRLoaderHelper.CreateSubsystem<TDescriptor, TSubsystem>(List<TDescriptor>, string)
    XRLoaderHelper.CreateIntegratedSubsystem<TDescriptor, TSubsystem>(List<TDescriptor>, string)
    XRLoaderHelper.CreateStandaloneSubsystem<TDescriptor, TSubsystem>(List<TDescriptor>, string)
    XRLoader.GetSupportedGraphicsDeviceTypes(bool)
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEngine.XR.Management.Tests.Standalone
    Assembly: solution.dll
    Syntax
    public class StandaloneLoader : XRLoaderHelper

    Properties

    Name Description
    deInitialized
    standaloneSubsystem
    started
    stopped

    Methods

    Name Description
    Deinitialize()

    Override of Deinitialize() to provide for clearing the instance map.true

    If you override this method in your subclass, you must call the base implementation to allow the instance map tp be cleaned up correctly.

    Initialize()

    Initialize the loader. This should initialize all subsystems to support the desired runtime setup this loader represents.

    This is the only method on XRLoader that Management uses to determine the active loader to use. If this method returns true, Management locks this loader as the activeLoader and and stops fall through processing on the loaders list of current loaders.

    If this method returns false, XRManagerSettings continues to process the next loader in the loaders list, or fails completely when the list is exhausted.

    Start()

    Ask loader to start all initialized subsystems.

    Stop()

    Ask loader to stop all initialized subsystems.

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