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    Struct XRReferenceImage

    Represents an entry in an XRReferenceImageLibrary.

    Implements
    IEquatable<XRReferenceImage>
    Inherited Members
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.XR.ARSubsystems
    Assembly: Unity.XR.ARSubsystems.dll
    Syntax
    [Serializable]
    public struct XRReferenceImage : IEquatable<XRReferenceImage>
    Remarks

    A reference image is an image to look for in the physical environment. The XRReferenceImage does not directly reference a Texture2D or other image data; it only stores the GUID of the Texture2D as it appears in the AssetDatabase. At build time, platform-specific build steps can use the GUIDs to look up the source textures and generate an appropriate image database. At runtime, detected images can be matched up with the source XRReferenceImage.

    Constructors

    XRReferenceImage(SerializableGuid, SerializableGuid, Vector2?, string, Texture2D)

    Constructs a XRReferenceImage.

    Declaration
    public XRReferenceImage(SerializableGuid guid, SerializableGuid textureGuid, Vector2? size, string name, Texture2D texture)
    Parameters
    Type Name Description
    SerializableGuid guid

    The Guid associated with this image.

    SerializableGuid textureGuid

    The Guid of the source texture as it appeared in the AssetDatabase in the Editor.

    Vector2? size

    Optional. The size of the image, in meters. This can improve image detection, and might be required by some platforms.

    string name

    A name associated with this reference image.

    Texture2D texture

    The source texture which this reference image represents. This can be null to avoid including the texture in the Player build if you don't want that. See XRReferenceImageLibraryExtensions.SetTexture for more details.

    Properties

    guid

    The Guid associated with this image.

    Declaration
    public Guid guid { get; }
    Property Value
    Type Description
    Guid

    height

    The height of the image, in meters.

    Declaration
    public float height { get; }
    Property Value
    Type Description
    float

    name

    A name associated with this reference image.

    Declaration
    public string name { get; }
    Property Value
    Type Description
    string

    size

    The size of the image, in meters. This can improve image detection, and might be required by some platforms.

    Declaration
    public Vector2 size { get; }
    Property Value
    Type Description
    Vector2

    specifySize

    Must be set to true for size to be used.

    Declaration
    public bool specifySize { get; }
    Property Value
    Type Description
    bool

    texture

    The source texture which this reference image represents. This may be null to avoid including the texture in the Player build if you don't want that. See UnityEditor.XR.ARSubsystems.XRReferenceImageLibraryExtensions.SetTexture for more details.

    Declaration
    public Texture2D texture { get; }
    Property Value
    Type Description
    Texture2D

    textureGuid

    The Guid of the source texture as it appears in the AssetDatabase in the Editor.

    Declaration
    public Guid textureGuid { get; }
    Property Value
    Type Description
    Guid

    width

    The width of the image, in meters.

    Declaration
    public float width { get; }
    Property Value
    Type Description
    float

    Methods

    Equals(object)

    Tests for equality.

    Declaration
    public override bool Equals(object obj)
    Parameters
    Type Name Description
    object obj

    The object to compare against.

    Returns
    Type Description
    bool

    True if obj is of type XRReferenceImage and Equals(XRReferenceImage) also returns true; otherwise false.

    Overrides
    ValueType.Equals(object)

    Equals(XRReferenceImage)

    Tests for equality.

    Declaration
    public bool Equals(XRReferenceImage other)
    Parameters
    Type Name Description
    XRReferenceImage other

    The other XRReferenceImage to compare against.

    Returns
    Type Description
    bool

    True if the guid of this reference image matches other's, otherwise false.

    GetHashCode()

    Generates a hash suitable for use with containers like HashSet and Dictionary.

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    int

    A hash code generated from this object's guid.

    Overrides
    ValueType.GetHashCode()

    ToString()

    Provides a string representation suitable for debug logging.

    Declaration
    public override string ToString()
    Returns
    Type Description
    string

    A string representation of the reference image.

    Overrides
    ValueType.ToString()

    Operators

    operator ==(XRReferenceImage, XRReferenceImage)

    Tests for equality. Same as Equals(XRReferenceImage).

    Declaration
    public static bool operator ==(XRReferenceImage lhs, XRReferenceImage rhs)
    Parameters
    Type Name Description
    XRReferenceImage lhs

    The left-hand side of the comparison.

    XRReferenceImage rhs

    The right-hand side of the comparison.

    Returns
    Type Description
    bool

    True if lhs is equal to rhs, otherwise false.

    operator !=(XRReferenceImage, XRReferenceImage)

    Tests for inequality. Same as !Equals(XRReferenceImage).

    Declaration
    public static bool operator !=(XRReferenceImage lhs, XRReferenceImage rhs)
    Parameters
    Type Name Description
    XRReferenceImage lhs

    The left-hand side of the comparison.

    XRReferenceImage rhs

    The right-hand side of the comparison.

    Returns
    Type Description
    bool

    True if lhs is not equal to rhs, otherwise false.

    Implements

    IEquatable<T>
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