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    Class ARInputManager

    Manages the lifetime of the XRInputSubsystem. Add one of these to any GameObject in your scene if you want device pose information to be available. Read the input by using the TrackedPoseDriver

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    ARInputManager
    Inherited Members
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    Object.ToString()
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    object.GetType()
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    Namespace: UnityEngine.XR.ARFoundation
    Assembly: Unity.XR.ARFoundation.dll
    Syntax
    [DefaultExecutionOrder(-2147483647)]
    [DisallowMultipleComponent]
    public sealed class ARInputManager : MonoBehaviour

    Properties

    subsystem

    Get the XRInputSubsystem whose lifetime this component manages.

    Declaration
    public XRInputSubsystem subsystem { get; }
    Property Value
    Type Description
    XRInputSubsystem
    In This Article
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