docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Experimental features

    Some features in Visual Effect Graph are in an experimental state, because improvements are planned in the future to improve the workflow with those tools. This includes potential UX changes, bug fixes or withdrawing limitations in the workflow.

    By default, experimental features are disabled, meaning that they do not appear in the search results when you create Blocks, operators, or Contexts.

    To enable experimental features, go to Edit > Preferences > Visual Effects and enable Experimental Operators/Blockers. This gives you access to all nodes marked as experimental in the graph.

    Experimental features in version 16 / Unity 2023.2

    This page lists Visual Effect Graph features that are in an experimental state in version 16. For details, see Experimental features.

    • GPU events:

      • GPUEvent
      • GPUEventAlways
      • GPUEventOnDie
      • GPUEventRate
    • Velocity from Direction & Speed:

      • Velocity from Direction & Speed (Change Speed)
      • Velocity from Direction & Speed (new direction)
      • Velocity from Direction & Speed (Random Direction)
      • Velocity from Direction & Speed (Spherical)
      • Velocity from Direction & Speed (Tangent)
    • Particle Outputs:

      • Output Particle Cube
      • Output ParticleStrip Line
      • Output ParticleStrip Quad
    • Sample operator:

      • Sample Attribute Map
      • Sample Point Cache
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)