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    Class BaseInput

    Interface to the Input system used by the BaseInputModule. With this it is possible to bypass the Input system with your own but still use the same InputModule. For example this can be used to feed fake input into the UI or interface with a different input system.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    UIBehaviour
    BaseInput
    FakeBaseInput
    Inherited Members
    UIBehaviour.Awake()
    UIBehaviour.OnEnable()
    UIBehaviour.Start()
    UIBehaviour.OnDisable()
    UIBehaviour.OnDestroy()
    UIBehaviour.IsActive()
    UIBehaviour.OnValidate()
    UIBehaviour.Reset()
    UIBehaviour.OnRectTransformDimensionsChange()
    UIBehaviour.OnBeforeTransformParentChanged()
    UIBehaviour.OnTransformParentChanged()
    UIBehaviour.OnDidApplyAnimationProperties()
    UIBehaviour.OnCanvasGroupChanged()
    UIBehaviour.OnCanvasHierarchyChanged()
    UIBehaviour.IsDestroyed()
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.destroyCancellationToken
    MonoBehaviour.useGUILayout
    MonoBehaviour.didStart
    MonoBehaviour.didAwake
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, bool)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>(bool)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.GetComponentIndex()
    Component.CompareTag(string)
    Component.CompareTag(TagHandle)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.InstantiateAsync<T>(T)
    Object.InstantiateAsync<T>(T, Transform)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int)
    Object.InstantiateAsync<T>(T, int, Transform)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, CancellationToken)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Scene)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.EventSystems
    Assembly: UnityEngine.UI.dll
    Syntax
    public class BaseInput : UIBehaviour

    Properties

    compositionCursorPos

    Interface to Input.compositionCursorPos. Can be overridden to provide custom input instead of using the Input class.

    Declaration
    public virtual Vector2 compositionCursorPos { get; set; }
    Property Value
    Type Description
    Vector2

    compositionString

    Interface to Input.compositionString. Can be overridden to provide custom input instead of using the Input class.

    Declaration
    public virtual string compositionString { get; }
    Property Value
    Type Description
    string

    imeCompositionMode

    Interface to Input.imeCompositionMode. Can be overridden to provide custom input instead of using the Input class.

    Declaration
    public virtual IMECompositionMode imeCompositionMode { get; set; }
    Property Value
    Type Description
    IMECompositionMode

    mousePosition

    Interface to Input.mousePosition. Can be overridden to provide custom input instead of using the Input class.

    Declaration
    public virtual Vector2 mousePosition { get; }
    Property Value
    Type Description
    Vector2

    mousePresent

    Interface to Input.mousePresent. Can be overridden to provide custom input instead of using the Input class.

    Declaration
    public virtual bool mousePresent { get; }
    Property Value
    Type Description
    bool

    mouseScrollDelta

    Interface to Input.mouseScrollDelta. Can be overridden to provide custom input instead of using the Input class.

    Declaration
    public virtual Vector2 mouseScrollDelta { get; }
    Property Value
    Type Description
    Vector2

    touchCount

    Interface to Input.touchCount. Can be overridden to provide custom input instead of using the Input class.

    Declaration
    public virtual int touchCount { get; }
    Property Value
    Type Description
    int

    touchSupported

    Interface to Input.touchSupported. Can be overridden to provide custom input instead of using the Input class.

    Declaration
    public virtual bool touchSupported { get; }
    Property Value
    Type Description
    bool

    Methods

    GetAxisRaw(string)

    Interface to Input.GetAxisRaw. Can be overridden to provide custom input instead of using the Input class.

    Declaration
    public virtual float GetAxisRaw(string axisName)
    Parameters
    Type Name Description
    string axisName

    Axis name to check

    Returns
    Type Description
    float

    GetButtonDown(string)

    Interface to Input.GetButtonDown. Can be overridden to provide custom input instead of using the Input class.

    Declaration
    public virtual bool GetButtonDown(string buttonName)
    Parameters
    Type Name Description
    string buttonName

    Button name to get

    Returns
    Type Description
    bool

    GetMouseButton(int)

    Interface to Input.GetMouseButton. Can be overridden to provide custom input instead of using the Input class.

    Declaration
    public virtual bool GetMouseButton(int button)
    Parameters
    Type Name Description
    int button
    Returns
    Type Description
    bool

    GetMouseButtonDown(int)

    Interface to Input.GetMouseButtonDown. Can be overridden to provide custom input instead of using the Input class.

    Declaration
    public virtual bool GetMouseButtonDown(int button)
    Parameters
    Type Name Description
    int button
    Returns
    Type Description
    bool

    GetMouseButtonUp(int)

    Interface to Input.GetMouseButtonUp. Can be overridden to provide custom input instead of using the Input class.

    Declaration
    public virtual bool GetMouseButtonUp(int button)
    Parameters
    Type Name Description
    int button
    Returns
    Type Description
    bool

    GetTouch(int)

    Interface to Input.GetTouch. Can be overridden to provide custom input instead of using the Input class.

    Declaration
    public virtual Touch GetTouch(int index)
    Parameters
    Type Name Description
    int index

    Touch index to get

    Returns
    Type Description
    Touch
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