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    Class FakeBaseInput

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    UIBehaviour
    BaseInput
    FakeBaseInput
    Inherited Members
    BaseInput.compositionString
    BaseInput.imeCompositionMode
    BaseInput.compositionCursorPos
    BaseInput.mousePresent
    BaseInput.GetMouseButtonDown(int)
    BaseInput.GetMouseButtonUp(int)
    BaseInput.GetMouseButton(int)
    BaseInput.mousePosition
    BaseInput.mouseScrollDelta
    BaseInput.touchSupported
    BaseInput.touchCount
    BaseInput.GetTouch(int)
    BaseInput.GetAxisRaw(string)
    BaseInput.GetButtonDown(string)
    UIBehaviour.Awake()
    UIBehaviour.OnEnable()
    UIBehaviour.Start()
    UIBehaviour.OnDisable()
    UIBehaviour.OnDestroy()
    UIBehaviour.IsActive()
    UIBehaviour.OnValidate()
    UIBehaviour.Reset()
    UIBehaviour.OnRectTransformDimensionsChange()
    UIBehaviour.OnBeforeTransformParentChanged()
    UIBehaviour.OnTransformParentChanged()
    UIBehaviour.OnDidApplyAnimationProperties()
    UIBehaviour.OnCanvasGroupChanged()
    UIBehaviour.OnCanvasHierarchyChanged()
    UIBehaviour.IsDestroyed()
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.destroyCancellationToken
    MonoBehaviour.useGUILayout
    MonoBehaviour.didStart
    MonoBehaviour.didAwake
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, bool)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>(bool)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.GetComponentIndex()
    Component.CompareTag(string)
    Component.CompareTag(TagHandle)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.InstantiateAsync<T>(T)
    Object.InstantiateAsync<T>(T, Transform)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int)
    Object.InstantiateAsync<T>(T, int, Transform)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, CancellationToken)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Scene)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: Global Namespace
    Assembly: UnityEngine.UI.Tests.dll
    Syntax
    public class FakeBaseInput : BaseInput

    Fields

    AxisRaw

    Declaration
    [NonSerialized]
    public float AxisRaw
    Field Value
    Type Description
    float

    ButtonDown

    Declaration
    [NonSerialized]
    public bool ButtonDown
    Field Value
    Type Description
    bool

    CompositionString

    Declaration
    [NonSerialized]
    public string CompositionString
    Field Value
    Type Description
    string

    MouseButton

    Declaration
    [NonSerialized]
    public bool[] MouseButton
    Field Value
    Type Description
    bool[]

    MouseButtonDown

    Declaration
    [NonSerialized]
    public bool[] MouseButtonDown
    Field Value
    Type Description
    bool[]

    MouseButtonUp

    Declaration
    [NonSerialized]
    public bool[] MouseButtonUp
    Field Value
    Type Description
    bool[]

    MousePosition

    Declaration
    [NonSerialized]
    public Vector2 MousePosition
    Field Value
    Type Description
    Vector2

    MousePresent

    Declaration
    [NonSerialized]
    public bool MousePresent
    Field Value
    Type Description
    bool

    MouseScrollDelta

    Declaration
    [NonSerialized]
    public Vector2 MouseScrollDelta
    Field Value
    Type Description
    Vector2

    TouchCount

    Declaration
    [NonSerialized]
    public int TouchCount
    Field Value
    Type Description
    int

    TouchData

    Declaration
    [NonSerialized]
    public Touch TouchData
    Field Value
    Type Description
    Touch

    TouchSupported

    Declaration
    [NonSerialized]
    public bool TouchSupported
    Field Value
    Type Description
    bool

    Properties

    compositionCursorPos

    Interface to Input.compositionCursorPos. Can be overridden to provide custom input instead of using the Input class.

    Declaration
    public override Vector2 compositionCursorPos { get; set; }
    Property Value
    Type Description
    Vector2
    Overrides
    BaseInput.compositionCursorPos

    compositionString

    Interface to Input.compositionString. Can be overridden to provide custom input instead of using the Input class.

    Declaration
    public override string compositionString { get; }
    Property Value
    Type Description
    string
    Overrides
    BaseInput.compositionString

    imeCompositionMode

    Interface to Input.imeCompositionMode. Can be overridden to provide custom input instead of using the Input class.

    Declaration
    public override IMECompositionMode imeCompositionMode { get; set; }
    Property Value
    Type Description
    IMECompositionMode
    Overrides
    BaseInput.imeCompositionMode

    mousePosition

    Interface to Input.mousePosition. Can be overridden to provide custom input instead of using the Input class.

    Declaration
    public override Vector2 mousePosition { get; }
    Property Value
    Type Description
    Vector2
    Overrides
    BaseInput.mousePosition

    mousePresent

    Interface to Input.mousePresent. Can be overridden to provide custom input instead of using the Input class.

    Declaration
    public override bool mousePresent { get; }
    Property Value
    Type Description
    bool
    Overrides
    BaseInput.mousePresent

    mouseScrollDelta

    Interface to Input.mouseScrollDelta. Can be overridden to provide custom input instead of using the Input class.

    Declaration
    public override Vector2 mouseScrollDelta { get; }
    Property Value
    Type Description
    Vector2
    Overrides
    BaseInput.mouseScrollDelta

    touchCount

    Interface to Input.touchCount. Can be overridden to provide custom input instead of using the Input class.

    Declaration
    public override int touchCount { get; }
    Property Value
    Type Description
    int
    Overrides
    BaseInput.touchCount

    touchSupported

    Interface to Input.touchSupported. Can be overridden to provide custom input instead of using the Input class.

    Declaration
    public override bool touchSupported { get; }
    Property Value
    Type Description
    bool
    Overrides
    BaseInput.touchSupported

    Methods

    GetAxisRaw(string)

    Interface to Input.GetAxisRaw. Can be overridden to provide custom input instead of using the Input class.

    Declaration
    public override float GetAxisRaw(string axisName)
    Parameters
    Type Name Description
    string axisName

    Axis name to check

    Returns
    Type Description
    float
    Overrides
    BaseInput.GetAxisRaw(string)

    GetButtonDown(string)

    Interface to Input.GetButtonDown. Can be overridden to provide custom input instead of using the Input class.

    Declaration
    public override bool GetButtonDown(string buttonName)
    Parameters
    Type Name Description
    string buttonName

    Button name to get

    Returns
    Type Description
    bool
    Overrides
    BaseInput.GetButtonDown(string)

    GetMouseButton(int)

    Interface to Input.GetMouseButton. Can be overridden to provide custom input instead of using the Input class.

    Declaration
    public override bool GetMouseButton(int button)
    Parameters
    Type Name Description
    int button
    Returns
    Type Description
    bool
    Overrides
    BaseInput.GetMouseButton(int)

    GetMouseButtonDown(int)

    Interface to Input.GetMouseButtonDown. Can be overridden to provide custom input instead of using the Input class.

    Declaration
    public override bool GetMouseButtonDown(int button)
    Parameters
    Type Name Description
    int button
    Returns
    Type Description
    bool
    Overrides
    BaseInput.GetMouseButtonDown(int)

    GetMouseButtonUp(int)

    Interface to Input.GetMouseButtonUp. Can be overridden to provide custom input instead of using the Input class.

    Declaration
    public override bool GetMouseButtonUp(int button)
    Parameters
    Type Name Description
    int button
    Returns
    Type Description
    bool
    Overrides
    BaseInput.GetMouseButtonUp(int)

    GetTouch(int)

    Interface to Input.GetTouch. Can be overridden to provide custom input instead of using the Input class.

    Declaration
    public override Touch GetTouch(int index)
    Parameters
    Type Name Description
    int index

    Touch index to get

    Returns
    Type Description
    Touch
    Overrides
    BaseInput.GetTouch(int)

    Extension Methods

    UIBehaviourExtensions.InvokeAwake(UIBehaviour)
    UIBehaviourExtensions.InvokeLateUpdate(UIBehaviour)
    UIBehaviourExtensions.InvokeOnCanvasGroupChanged(UIBehaviour)
    UIBehaviourExtensions.InvokeOnDidApplyAnimationProperties(UIBehaviour)
    UIBehaviourExtensions.InvokeOnDisable(UIBehaviour)
    UIBehaviourExtensions.InvokeOnEnable(UIBehaviour)
    UIBehaviourExtensions.InvokeOnRectTransformDimensionsChange(UIBehaviour)
    UIBehaviourExtensions.InvokeRebuild(UIBehaviour, CanvasUpdate)
    UIBehaviourExtensions.InvokeUpdate(UIBehaviour)
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