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    Struct MaterialReference

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: TMPro
    Assembly: Unity.TextMeshPro.dll
    Syntax
    public struct MaterialReference

    Constructors

    MaterialReference(int, TMP_FontAsset, TMP_SpriteAsset, Material, float)

    Constructor for new Material Reference.

    Declaration
    public MaterialReference(int index, TMP_FontAsset fontAsset, TMP_SpriteAsset spriteAsset, Material material, float padding)
    Parameters
    Type Name Description
    int index
    TMP_FontAsset fontAsset
    TMP_SpriteAsset spriteAsset
    Material material
    float padding

    Fields

    fallbackMaterial

    Declaration
    public Material fallbackMaterial
    Field Value
    Type Description
    Material

    fontAsset

    Declaration
    public TMP_FontAsset fontAsset
    Field Value
    Type Description
    TMP_FontAsset

    index

    Declaration
    public int index
    Field Value
    Type Description
    int

    isDefaultMaterial

    Declaration
    public bool isDefaultMaterial
    Field Value
    Type Description
    bool

    isFallbackMaterial

    Declaration
    public bool isFallbackMaterial
    Field Value
    Type Description
    bool

    material

    Declaration
    public Material material
    Field Value
    Type Description
    Material

    padding

    Declaration
    public float padding
    Field Value
    Type Description
    float

    referenceCount

    Declaration
    public int referenceCount
    Field Value
    Type Description
    int

    spriteAsset

    Declaration
    public TMP_SpriteAsset spriteAsset
    Field Value
    Type Description
    TMP_SpriteAsset

    Methods

    AddMaterialReference(Material, TMP_FontAsset, ref MaterialReference[], Dictionary<int, int>)

    Function to add a new material reference and returning its index in the material reference array.

    Declaration
    public static int AddMaterialReference(Material material, TMP_FontAsset fontAsset, ref MaterialReference[] materialReferences, Dictionary<int, int> materialReferenceIndexLookup)
    Parameters
    Type Name Description
    Material material
    TMP_FontAsset fontAsset
    MaterialReference[] materialReferences
    Dictionary<int, int> materialReferenceIndexLookup
    Returns
    Type Description
    int

    AddMaterialReference(Material, TMP_SpriteAsset, ref MaterialReference[], Dictionary<int, int>)

    Declaration
    public static int AddMaterialReference(Material material, TMP_SpriteAsset spriteAsset, ref MaterialReference[] materialReferences, Dictionary<int, int> materialReferenceIndexLookup)
    Parameters
    Type Name Description
    Material material
    TMP_SpriteAsset spriteAsset
    MaterialReference[] materialReferences
    Dictionary<int, int> materialReferenceIndexLookup
    Returns
    Type Description
    int

    Contains(MaterialReference[], TMP_FontAsset)

    Function to check if a certain font asset is contained in the material reference array.

    Declaration
    public static bool Contains(MaterialReference[] materialReferences, TMP_FontAsset fontAsset)
    Parameters
    Type Name Description
    MaterialReference[] materialReferences
    TMP_FontAsset fontAsset
    Returns
    Type Description
    bool
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