docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Struct MarkToBaseAdjustmentRecord

    A MarkToBaseAdjustmentRecord defines the positional adjustment between a base glyph and mark glyph.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: TMPro
    Assembly: Unity.TextMeshPro.dll
    Syntax
    [Serializable]
    public struct MarkToBaseAdjustmentRecord

    Properties

    baseGlyphAnchorPoint

    The position of the anchor point of the base glyph.

    Declaration
    public GlyphAnchorPoint baseGlyphAnchorPoint { get; set; }
    Property Value
    Type Description
    GlyphAnchorPoint

    baseGlyphID

    The index of the base glyph.

    Declaration
    public uint baseGlyphID { get; set; }
    Property Value
    Type Description
    uint

    markGlyphID

    The index of the mark glyph.

    Declaration
    public uint markGlyphID { get; set; }
    Property Value
    Type Description
    uint

    markPositionAdjustment

    The positional adjustment of the mark glyph relative to the anchor point of the base glyph.

    Declaration
    public MarkPositionAdjustment markPositionAdjustment { get; set; }
    Property Value
    Type Description
    MarkPositionAdjustment
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)