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    Struct LigatureSubstitutionRecord

    The LigatureSubstitutionRecord defines the substitution of multiple glyphs by a single glyph.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: TMPro
    Assembly: Unity.TextMeshPro.dll
    Syntax
    [Serializable]
    public struct LigatureSubstitutionRecord

    Properties

    componentGlyphIDs

    Array that contains the index of the glyphs being substituted.

    Declaration
    public uint[] componentGlyphIDs { get; set; }
    Property Value
    Type Description
    uint[]

    ligatureGlyphID

    The index of the replacement glyph.

    Declaration
    public uint ligatureGlyphID { get; set; }
    Property Value
    Type Description
    uint

    Operators

    operator ==(LigatureSubstitutionRecord, LigatureSubstitutionRecord)

    Declaration
    public static bool operator ==(LigatureSubstitutionRecord lhs, LigatureSubstitutionRecord rhs)
    Parameters
    Type Name Description
    LigatureSubstitutionRecord lhs
    LigatureSubstitutionRecord rhs
    Returns
    Type Description
    bool

    operator !=(LigatureSubstitutionRecord, LigatureSubstitutionRecord)

    Declaration
    public static bool operator !=(LigatureSubstitutionRecord lhs, LigatureSubstitutionRecord rhs)
    Parameters
    Type Name Description
    LigatureSubstitutionRecord lhs
    LigatureSubstitutionRecord rhs
    Returns
    Type Description
    bool
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