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    Class TouchInputFieldTests

    Inheritance
    object
    BaseInputFieldTests
    TouchInputFieldTests
    Implements
    IPrebuildSetup
    Inherited Members
    BaseInputFieldTests.m_PrefabRoot
    BaseInputFieldTests.WaitForCondition(string, Func<bool>, float, Func<string>)
    BaseInputFieldTests.CreateInputFieldAsset(string)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: InputfieldTests
    Assembly: UnityEngine.UI.Tests.dll
    Syntax
    public class TouchInputFieldTests : BaseInputFieldTests, IPrebuildSetup

    Fields

    kDefaultInputStr

    Declaration
    protected const string kDefaultInputStr = "foobar"
    Field Value
    Type Description
    string

    kPrefabPath

    Declaration
    protected const string kPrefabPath = "Assets/Resources/TouchInputFieldPrefab.prefab"
    Field Value
    Type Description
    string

    Methods

    AssignmentAgainstCharacterLimit(string)

    Declaration
    [Test]
    public void AssignmentAgainstCharacterLimit(string text)
    Parameters
    Type Name Description
    string text

    AssignmentAgainstCharacterLimitWithContentType(string)

    Declaration
    [Test]
    public void AssignmentAgainstCharacterLimitWithContentType(string text)
    Parameters
    Type Name Description
    string text

    AssignsShouldHideInput()

    Declaration
    [UnityTest]
    public IEnumerator AssignsShouldHideInput()
    Returns
    Type Description
    IEnumerator

    FocusOpensTouchScreenKeyboard()

    Declaration
    [UnityTest]
    public IEnumerator FocusOpensTouchScreenKeyboard()
    Returns
    Type Description
    IEnumerator

    HonorsCharacterValidationSettingsAssignment(string, string, CharacterValidation)

    Declaration
    [Test]
    [TestCase("*Azé09", "*Azé09", InputField.CharacterValidation.None)]
    [TestCase("*Azé09?.", "Az09", InputField.CharacterValidation.Alphanumeric)]
    [TestCase("Abc10x", "10", InputField.CharacterValidation.Integer)]
    [TestCase("-10", "-10", InputField.CharacterValidation.Integer)]
    [TestCase("10.0", "100", InputField.CharacterValidation.Integer)]
    [TestCase("10.0", "10.0", InputField.CharacterValidation.Decimal)]
    [TestCase(" -10.0x", "-10.0", InputField.CharacterValidation.Decimal)]
    [TestCase("10,0", "10,0", InputField.CharacterValidation.Decimal)]
    [TestCase(" -10,0x", "-10,0", InputField.CharacterValidation.Decimal)]
    [TestCase("A10,0 ", "10,0", InputField.CharacterValidation.Decimal)]
    [TestCase("A'a aaa  aaa", "A'a Aaa Aaa", InputField.CharacterValidation.Name)]
    [TestCase("Unity-Editor", "Unity-Editor", InputField.CharacterValidation.Name)]
    [TestCase("Unity--Editor", "Unity-Editor", InputField.CharacterValidation.Name)]
    [TestCase("-UnityEditor", "Unityeditor", InputField.CharacterValidation.Name)]
    [TestCase(" _JOHN*   (Doe)", "John Doe", InputField.CharacterValidation.Name)]
    [TestCase("johndoe@unity3d.com", "johndoe@unity3d.com", InputField.CharacterValidation.EmailAddress)]
    [TestCase(">john doe\\@unity3d.com", "johndoe@unity3d.com", InputField.CharacterValidation.EmailAddress)]
    [TestCase("!#$%&'*+-/=?^_`{|}~@unity3d.com", "!#$%&'*+-/=?^_`{|}~@unity3d.com", InputField.CharacterValidation.EmailAddress)]
    public void HonorsCharacterValidationSettingsAssignment(string input, string output, InputField.CharacterValidation validation)
    Parameters
    Type Name Description
    string input
    string output
    InputField.CharacterValidation validation

    HonorsCharacterValidationSettingsTypingWithSelection(string, string, CharacterValidation)

    Declaration
    [UnityTest]
    [TestCase("*Azé09", "*Azé09", InputField.CharacterValidation.None, ExpectedResult = null)]
    [TestCase("*Azé09?.", "Az09", InputField.CharacterValidation.Alphanumeric, ExpectedResult = null)]
    [TestCase("Abc10x", "10", InputField.CharacterValidation.Integer, ExpectedResult = null)]
    [TestCase("-10", "-10", InputField.CharacterValidation.Integer, ExpectedResult = null)]
    [TestCase("10.0", "100", InputField.CharacterValidation.Integer, ExpectedResult = null)]
    [TestCase("10.0", "10.0", InputField.CharacterValidation.Decimal, ExpectedResult = null)]
    [TestCase(" -10.0x", "-10.0", InputField.CharacterValidation.Decimal, ExpectedResult = null)]
    [TestCase("10,0", "10,0", InputField.CharacterValidation.Decimal, ExpectedResult = null)]
    [TestCase(" -10,0x", "-10,0", InputField.CharacterValidation.Decimal, ExpectedResult = null)]
    [TestCase("A10,0 ", "10,0", InputField.CharacterValidation.Decimal, ExpectedResult = null)]
    [TestCase("A'a aaa  aaa", "A'a Aaa Aaa", InputField.CharacterValidation.Name, ExpectedResult = null)]
    [TestCase(" _JOHN*   (Doe)", "John Doe", InputField.CharacterValidation.Name, ExpectedResult = null)]
    [TestCase("johndoe@unity3d.com", "johndoe@unity3d.com", InputField.CharacterValidation.EmailAddress, ExpectedResult = null)]
    [TestCase(">john doe\\@unity3d.com", "johndoe@unity3d.com", InputField.CharacterValidation.EmailAddress, ExpectedResult = null)]
    [TestCase("!#$%&'*+-/=?^_`{|}~@unity3d.com", "!#$%&'*+-/=?^_`{|}~@unity3d.com", InputField.CharacterValidation.EmailAddress, ExpectedResult = null)]
    public IEnumerator HonorsCharacterValidationSettingsTypingWithSelection(string input, string output, InputField.CharacterValidation validation)
    Parameters
    Type Name Description
    string input
    string output
    InputField.CharacterValidation validation
    Returns
    Type Description
    IEnumerator

    IsTouchScreenKeyboardVisible()

    Declaration
    [UnityTest]
    [Ignore("Disabled for Instability https://jira.unity3d.com/browse/UUM-69542")]
    [UnityPlatform(exclude = new RuntimePlatform[] { RuntimePlatform.IPhonePlayer, RuntimePlatform.PS4, RuntimePlatform.PS5, RuntimePlatform.VisionOS })]
    public IEnumerator IsTouchScreenKeyboardVisible()
    Returns
    Type Description
    IEnumerator

    OnetimeTearDown()

    Declaration
    [OneTimeTearDown]
    public void OnetimeTearDown()

    SendsEndEditEventOnDeselect()

    Declaration
    [UnityTest]
    public IEnumerator SendsEndEditEventOnDeselect()
    Returns
    Type Description
    IEnumerator

    Setup()

    Implement this method to call actions automatically before the build process.

    Declaration
    public void Setup()
    Examples
      [TestFixture]
                            public class CreateSpriteTest : IPrebuildSetup
                            {
                                Texture2D m_Texture;
                                Sprite m_Sprite;
    
                                public void Setup()
                                {
                                    #if UNITY_EDITOR
                                    var spritePath = "Assets/Resources/Circle.png";
    
                                    var ti = UnityEditor.AssetImporter.GetAtPath(spritePath) as UnityEditor.TextureImporter;
    
                                    ti.textureCompression = UnityEditor.TextureImporterCompression.Uncompressed;
    
                                    ti.SaveAndReimport();
                                    #endif
                                }
    
                                [SetUp]
                                public void SetUpTest()
                                {
                                    m_Texture = Resources.Load<Texture2D>("Circle");
                                }
    
                                [Test]
                                public void WhenNullTextureIsPassed_CreateShouldReturnNullSprite()
                                {
                                    // Check with Valid Texture.
    
                                    LogAssert.Expect(LogType.Log, "Circle Sprite Created");
    
                                    Sprite.Create(m_Texture, new Rect(0, 0, m_Texture.width, m_Texture.height), new Vector2(0.5f, 0.5f));
    
                                    Debug.Log("Circle Sprite Created");
    
                                    // Check with NULL Texture. Should return NULL Sprite.
                                    m_Sprite = Sprite.Create(null, new Rect(0, 0, m_Texture.width, m_Texture.height), new Vector2(0.5f, 0.5f));
    
                                    Assert.That(m_Sprite, Is.Null, "Sprite created with null texture should be null");
                                }
                            }
    
     > **Tip**: Use `#if UNITY_EDITOR` if you want to access Editor only APIs, but the setup/cleanup is inside a **Play Mode** assembly.
    

    StripsNullCharacters2()

    Declaration
    [Test]
    public void StripsNullCharacters2()

    TearDown()

    Declaration
    [TearDown]
    public void TearDown()

    TestSetup()

    Declaration
    [SetUp]
    public void TestSetup()

    Implements

    UnityEngine.TestTools.IPrebuildSetup
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