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    Struct HighlightState

    Inherited Members
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: TMPro
    Assembly: Unity.TextMeshPro.dll
    Syntax
    public struct HighlightState

    Constructors

    HighlightState(Color32, TMP_Offset)

    Declaration
    public HighlightState(Color32 color, TMP_Offset padding)
    Parameters
    Type Name Description
    Color32 color
    TMP_Offset padding

    Fields

    color

    Declaration
    public Color32 color
    Field Value
    Type Description
    Color32

    padding

    Declaration
    public TMP_Offset padding
    Field Value
    Type Description
    TMP_Offset

    Methods

    Equals(object)

    Declaration
    public override bool Equals(object obj)
    Parameters
    Type Name Description
    object obj
    Returns
    Type Description
    bool
    Overrides
    ValueType.Equals(object)

    Equals(HighlightState)

    Declaration
    public bool Equals(HighlightState other)
    Parameters
    Type Name Description
    HighlightState other
    Returns
    Type Description
    bool

    GetHashCode()

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    int
    Overrides
    ValueType.GetHashCode()

    Operators

    operator ==(HighlightState, HighlightState)

    Declaration
    public static bool operator ==(HighlightState lhs, HighlightState rhs)
    Parameters
    Type Name Description
    HighlightState lhs
    HighlightState rhs
    Returns
    Type Description
    bool

    operator !=(HighlightState, HighlightState)

    Declaration
    public static bool operator !=(HighlightState lhs, HighlightState rhs)
    Parameters
    Type Name Description
    HighlightState lhs
    HighlightState rhs
    Returns
    Type Description
    bool
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