docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class QuaternionEqualityComparer

    Use this utility to compare two Quaternion objects for equality with NUnit assertion constraints. Use the static instance QuaternionEqualityComparer.Instance to have the default calculation error value set to 0.00001f. For any other custom error value, use the one argument constructor.

    Inheritance
    object
    QuaternionEqualityComparer
    Implements
    IEqualityComparer<Quaternion>
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.TestTools.Utils
    Assembly: UnityEngine.TestRunner.dll
    Syntax
    public class QuaternionEqualityComparer : IEqualityComparer<Quaternion>

    Constructors

    QuaternionEqualityComparer(float)

    Creates an instance of the comparer with a custom allowed error value.

    Declaration
    public QuaternionEqualityComparer(float allowedError)
    Parameters
    Type Name Description
    float allowedError

    Describes the custom allowed error value

    Properties

    Instance

    A comparer instance with the default error value 0.00001f.

    Declaration
    public static QuaternionEqualityComparer Instance { get; }
    Property Value
    Type Description
    QuaternionEqualityComparer

    Methods

    Equals(Quaternion, Quaternion)

    Compares the actual and expected Quaternion objects for equality using the Dot method.

    Declaration
    public bool Equals(Quaternion expected, Quaternion actual)
    Parameters
    Type Name Description
    Quaternion expected

    Expected Quaternion value used for comparison

    Quaternion actual

    Actual Quaternion value to test

    Returns
    Type Description
    bool

    True if the quaternion are equals, false otherwise.

    Examples

    The following example shows how to verify if two Quaternion are equals

    [TestFixture]
    public class QuaternionTest
    {
        [Test]
        public void VerifyThat_TwoQuaternionsAreEqual()
        {
            var actual = new Quaternion(10f, 0f, 0f, 0f);
            var expected = new Quaternion(1f, 10f, 0f, 0f);
            var comparer = new QuaternionEqualityComparer(10e-6f);
    
            Assert.That(actual, Is.EqualTo(expected).Using(comparer));
    
            //Using default error 0.00001f
            actual = new Quaternion(10f, 0f, 0.1f, 0f);
            expected = new Quaternion(1f, 10f, 0.1f, 0f);
    
            Assert.That(actual, Is.EqualTo(expected).Using(QuaternionEqualityComparer.Instance));
        }
    }

    GetHashCode(Quaternion)

    Serves as the default hash function.

    Declaration
    public int GetHashCode(Quaternion quaternion)
    Parameters
    Type Name Description
    Quaternion quaternion

    A not null Quaternion

    Returns
    Type Description
    int

    Returns 0

    Implements

    IEqualityComparer<T>
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)