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    Render graph system

    The render graph system is a set of APIs you use to create a Scriptable Render Pass.

    Page Description
    Introduction to the render graph system What the render graph system is, and how it optimizes rendering.
    Write a render pass using the render graph system Write a Scriptable Render Pass using the render graph APIs.
    Use textures Access and use textures in your render passes, and how to blit.
    Use frame data Get the textures URP creates for the current frame and use them in your render passes.
    Draw objects in a render pass Draw objects in the render graph system using the RendererList API.
    Analyze a render graph Check a render graph using the Render Graph Viewer, Rendering Debugger, or Frame Debugger.
    Use Compatibility Mode APIs in the render graph system Use the render graph UnSafePass API to use Compatibility Mode APIs in the render graph system, such as SetRenderTarget.
    Render Graph Viewer window reference Reference for the Render Graph Viewer window.

    Additional resources

    • Frame Debugger
    • Example of a complete Scriptable Renderer Feature
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