docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class UniversalPostProcessingData

    Settings used for Post Processing.

    Inheritance
    object
    ContextItem
    UniversalPostProcessingData
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Rendering.Universal
    Assembly: Unity.RenderPipelines.Universal.Runtime.dll
    Syntax
    public class UniversalPostProcessingData : ContextItem

    Fields

    gradingMode

    The ColorGradingMode to use.

    Declaration
    public ColorGradingMode gradingMode
    Field Value
    Type Description
    ColorGradingMode
    See Also
    ColorGradingMode

    isEnabled

    True if post-processing effect is enabled while rendering the camera stack.

    Declaration
    public bool isEnabled
    Field Value
    Type Description
    bool

    lutSize

    The size of the Look Up Table (LUT)

    Declaration
    public int lutSize
    Field Value
    Type Description
    int

    supportDataDrivenLensFlare

    Returns true if Data Driven Lens Flare are supported by this asset, false otherwise.

    Declaration
    public bool supportDataDrivenLensFlare
    Field Value
    Type Description
    bool

    supportScreenSpaceLensFlare

    Returns true if Screen Space Lens Flare are supported by this asset, false otherwise.

    Declaration
    public bool supportScreenSpaceLensFlare
    Field Value
    Type Description
    bool

    useFastSRGBLinearConversion

    True if fast approximation functions are used when converting between the sRGB and Linear color spaces, false otherwise.

    Declaration
    public bool useFastSRGBLinearConversion
    Field Value
    Type Description
    bool

    Methods

    Reset()

    Empty function added for the IDisposable interface.

    Declaration
    public override void Reset()
    Overrides
    UnityEngine.Rendering.ContextItem.Reset()
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)