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    Enum ColorGradingMode

    Options for selecting Color Grading modes, Low Dynamic Range (LDR) or High Dynamic Range (HDR)

    Namespace: UnityEngine.Rendering.Universal
    Assembly: Unity.RenderPipelines.Universal.Runtime.dll
    Syntax
    public enum ColorGradingMode

    Fields

    Name Description
    HighDynamicRange

    This mode works best for high precision grading similar to movie production workflows. Unity applies color grading before tonemapping.

    LowDynamicRange

    This mode follows a more classic workflow. Unity applies a limited range of color grading after tonemapping.

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