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    Class VisualEnvironment

    Visual Environment Volume Component. This component setups the sky used for rendering as well as the way ambient probe should be computed.

    Inheritance
    object
    Object
    ScriptableObject
    VolumeComponent
    VisualEnvironment
    Implements
    IApplyRevertPropertyContextMenuItemProvider
    IVersionable<VisualEnvironment.Version>
    Inherited Members
    VolumeComponent.active
    VolumeComponent.displayName
    VolumeComponent.parameters
    VolumeComponent.Override(VolumeComponent, float)
    VolumeComponent.SetAllOverridesTo(bool)
    VolumeComponent.GetHashCode()
    VolumeComponent.AnyPropertiesIsOverridden()
    VolumeComponent.Release()
    VolumeComponent.TryGetRevertMethodForFieldName(SerializedProperty, out Action<SerializedProperty>)
    VolumeComponent.GetSourceTerm()
    VolumeComponent.TryGetApplyMethodForFieldName(SerializedProperty, out Action<SerializedProperty>)
    VolumeComponent.GetSourceName(Component)
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.Equals(object)
    Object.InstantiateAsync<T>(T)
    Object.InstantiateAsync<T>(T, Transform)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int)
    Object.InstantiateAsync<T>(T, int, Transform)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, CancellationToken)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Scene)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [Serializable]
    [VolumeComponentMenu("Visual Environment")]
    [SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))]
    public sealed class VisualEnvironment : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider, IVersionable<VisualEnvironment.Version>

    Fields

    centerMode

    The center is used when defining where the planets surface is. In automatic mode, the surface is at the world's origin and the center is derived from the planet radius.

    Declaration
    public EnumParameter<VisualEnvironment.PlanetMode> centerMode
    Field Value
    Type Description
    EnumParameter<VisualEnvironment.PlanetMode>

    cloudType

    Type of clouds that should be used for rendering.

    Declaration
    public NoInterpIntParameter cloudType
    Field Value
    Type Description
    NoInterpIntParameter

    planetCenter

    Position of the center of the planet in world space. Units: kilometers.

    Declaration
    public Vector3Parameter planetCenter
    Field Value
    Type Description
    Vector3Parameter

    planetRadius

    Radius of the planet (distance from the center of the planet to the sea level). Units: kilometers.

    Declaration
    [Header("Planet")]
    public MinFloatParameter planetRadius
    Field Value
    Type Description
    MinFloatParameter

    renderingSpace

    When in Camera Space, sky and clouds will be centered on the camera. When in World Space, the camera can navigate through the atmosphere and the clouds.

    Declaration
    [Tooltip("When in Camera Space, sky and clouds will be centered on the camera.\nWhen in World Space, the camera can navigate through the atmosphere and the clouds.")]
    public EnumParameter<RenderingSpace> renderingSpace
    Field Value
    Type Description
    EnumParameter<RenderingSpace>

    skyAmbientMode

    Defines the way the ambient probe should be computed.

    Declaration
    public SkyAmbientModeParameter skyAmbientMode
    Field Value
    Type Description
    SkyAmbientModeParameter

    skyType

    Type of sky that should be used for rendering.

    Declaration
    [Header("Sky")]
    public NoInterpIntParameter skyType
    Field Value
    Type Description
    NoInterpIntParameter

    windOrientation

    Controls the global orientation of the wind relative to the X world vector.

    Declaration
    [Header("Wind")]
    public ClampedFloatParameter windOrientation
    Field Value
    Type Description
    ClampedFloatParameter

    windSpeed

    Controls the global wind speed in kilometers per hour.

    Declaration
    public FloatParameter windSpeed
    Field Value
    Type Description
    FloatParameter

    Implements

    IApplyRevertPropertyContextMenuItemProvider
    IVersionable<TVersion>
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