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    Class IndirectLightingController

    Component that allow you to control the indirect specular and diffuse intensity

    Inheritance
    object
    Object
    ScriptableObject
    VolumeComponent
    IndirectLightingController
    Implements
    IApplyRevertPropertyContextMenuItemProvider
    Inherited Members
    VolumeComponent.active
    VolumeComponent.displayName
    VolumeComponent.parameters
    VolumeComponent.OnEnable()
    VolumeComponent.OnDisable()
    VolumeComponent.Override(VolumeComponent, float)
    VolumeComponent.SetAllOverridesTo(bool)
    VolumeComponent.GetHashCode()
    VolumeComponent.AnyPropertiesIsOverridden()
    VolumeComponent.OnDestroy()
    VolumeComponent.Release()
    VolumeComponent.TryGetRevertMethodForFieldName(SerializedProperty, out Action<SerializedProperty>)
    VolumeComponent.GetSourceTerm()
    VolumeComponent.TryGetApplyMethodForFieldName(SerializedProperty, out Action<SerializedProperty>)
    VolumeComponent.GetSourceName(Component)
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.Equals(object)
    Object.InstantiateAsync<T>(T)
    Object.InstantiateAsync<T>(T, Transform)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int)
    Object.InstantiateAsync<T>(T, int, Transform)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, CancellationToken)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Scene)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [Serializable]
    [VolumeComponentMenu("Lighting/Indirect Lighting Controller")]
    [SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))]
    public class IndirectLightingController : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider

    Fields

    indirectDiffuseLightingLayers

    Controls which layer will be affected by the indirect diffuse lighting multiplier

    Declaration
    public IndirectLightingController.LightLayerEnumParameter indirectDiffuseLightingLayers
    Field Value
    Type Description
    IndirectLightingController.LightLayerEnumParameter

    indirectDiffuseLightingMultiplier

    Indirect diffuse lighting multiplier, between 0 and 1

    Declaration
    [FormerlySerializedAs("indirectDiffuseIntensity")]
    public MinFloatParameter indirectDiffuseLightingMultiplier
    Field Value
    Type Description
    MinFloatParameter

    reflectionLightingLayers

    Controls which layer will be affected by the reflection lighting multiplier

    Declaration
    public IndirectLightingController.LightLayerEnumParameter reflectionLightingLayers
    Field Value
    Type Description
    IndirectLightingController.LightLayerEnumParameter

    reflectionLightingMultiplier

    Reflection lighting multiplier, between 0 and 1

    Declaration
    public MinFloatParameter reflectionLightingMultiplier
    Field Value
    Type Description
    MinFloatParameter

    reflectionProbeIntensityMultiplier

    Reflection probe and Planar reflection intensity multiplier, between 0 and 1

    Declaration
    [FormerlySerializedAs("indirectSpecularIntensity")]
    public MinFloatParameter reflectionProbeIntensityMultiplier
    Field Value
    Type Description
    MinFloatParameter

    Methods

    GetIndirectDiffuseLightingLayers()

    Returns a mask of indirect diffuse lighting layers as uint and handle the case of Everything as being 0xFF and not -1

    Declaration
    public uint GetIndirectDiffuseLightingLayers()
    Returns
    Type Description
    uint

    GetReflectionLightingLayers()

    Returns a mask of reflection lighting layers as uint and handle the case of Everything as being 0xFF and not -1

    Declaration
    public uint GetReflectionLightingLayers()
    Returns
    Type Description
    uint

    Implements

    IApplyRevertPropertyContextMenuItemProvider
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